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added widebury entries to various shuttle things fixed a typo in crash.dm minor widebury map edit
replaced cic hull windows with tough added motorbike, jerry cans, extra fueltank
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could put some decals above the different prep vendors |
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Have you tested this to make sure it actually fits in all the crash spots? Its so much wider it may have map clipping issues. The medbay is horrifically cramped and impractical, its a 1 tile maint corridor across the entire area, it will be a nightmare to use. In general this ship looks very cramped, the key artery of the ship is a 2 wide corridor, with the main part lined with vendors. |
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Can you move the north exit up by one at least, so we have to make less side cades |
I added an extra 50 metal and 50 plas. Also moved the north exit up by one tile and added two walls on either side to reduce the number of side cades required.
The main upside to this ship are the large external windows and central cic windows that allow for lasgun / bas laser defence setups. I don't know if this fully compensates for the less compact layout, but I'm hoping the extra mats will add to the list of upsides. |
edited cic size and position moved north exit up by 1 tile added 50 extra metal and plasteel
In my experience the area in front of the cryotube sees the most use, especially in zombie crash, as the dyalisis machine is nearly always needed. It might also be a good idea to plan for #18497 getting merged and already reserve a spot for the extra vendor so that it doesn't have to be crammed into an awkward spot. |
I tried swapping the sections but it somehow reduced the total free tiles so I scrapped that.
This is what I went with in the end. Screenshot below:
Good point. There is a loadout vendor inside the cockpit that is kinda redundant. I put it there to fill space. It can be replaced with the extra vendor when it gets merged. Screenshot: |
This reverts commit 02fce77.
spookydonut
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shuttle changes appear ok, get whoever else to review balance/mapping
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@Lumipharon review please |
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make sure that your ship isnt able to crush any disks |
RipGrayson
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I second what Technical-I said. The landmarks were made with the assumption that the Cant was narrow and wouldn't crush disks. Have you verified that the Widebury is safe?
I've tested it with all crash maps, below is a link to a google doc with zoomed out screenshots of widebury in each LZ. https://docs.google.com/document/d/1EwKMZgSf6NCCt82buF4PNPyiNdS7zfVyQQs2Uu4XkFA/edit?usp=sharing None of the LZs cause the disk or disk APC to be crushed. |
moved around stuff in medbay rearranged upper prep vendors added tiles under engines replaced 1 count phoron stacks with medium stacks in chem replaced one 25 count plasteel stack with 50 count removed the loadout vendor in cockpit to make space for req vendor moved some dropship seats to better positions
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can there only be one fuel tank? |
My laptop mobo broke, can't update anything until I get a new PC |






About The Pull Request
New ship map for crash / zombie crash. Intended for medium crash pop (>=10 and <25).
SDMM Screenshot:

In-Game Screenshot:

Notable features include:
Other Changes:
LZ testing screenshots:
https://docs.google.com/document/d/1EwKMZgSf6NCCt82buF4PNPyiNdS7zfVyQQs2Uu4XkFA/edit?usp=sharing
Why It's Good For The Game
A new ship map for crash will be a fun addition to a stale gamemode.
Widebury is more spacious to accommodate mid pop while being smaller than bigbury, and therefore easier to defend/manage.
Changelog
🆑 Scav
add: Added Widebury - a mid-sized ship map for crash / zombie crash.
/:cl: