Non-marine melee weapon expansion#18535
Merged
TiviPlus merged 8 commits intotgstation:masterfrom Dec 14, 2025
Merged
Conversation
RipGrayson
approved these changes
Dec 12, 2025
TiviPlus
approved these changes
Dec 14, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Adds a variety of new melee weapons, and updates/improves some existing ones.
Sprites are from Majove 13
New weapons:
Updated weapons:
The new weapons are largely intended for fluff/map purposes. They've generally been balanced to be actually viable weapons, without being better than proper dedicated ones (i.e. machete).
The industrial saw has its own gimmick however.
It behaves similar to a chainsaw, but the damage doesn't go up when activated, instead it gains armour pen and its attack delay is MASSIVELY reduced. This gives it very high DPS, but its much harder to apply compared to most weapons.
Some of the existing weapons have been buffed for variety.
Shivs also properly set as weapons, buffed but made their damage slightly random on init since they're shitty makeshift weapons.
Why It's Good For The Game
More variety of mapside stuff, and makes some stuff not entirely useless.
Changelog
🆑
add: Added a variety of new planet side weapon types
balance: Improved katana, sledge hammer,fire axe and hatchet stats
imageadd: Updates sprites for katanas, sledge hammers, fire axes, hatchet
code: Cleaned up some weapon and two hander code
/:cl: