Add corrupted larva and IFF tag, runner saddle to zcrash vendor, xenos have reduced ability cost and cooldown duration on zombie crash#18604
Conversation
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I decided to reduce xeno cooldowns and cost because someone made a good point they aren't balanced to face zombie hordes |
| if(CHECK_BITFIELD(SSticker.mode?.round_type_flags, MODE_BUFFED_XENO_ABILITIES)) | ||
| cooldown_duration = cooldown_duration/3 | ||
| ability_cost = ability_cost /3 |
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Pretty dubious about this. Firstly there's going to be unforseen cursed consequences of low CD's, secondly there are many, many places where cooldown or cost is set outside of new(), so this is going to break a lot.
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Puppeteer's puppets can be upgraded with +105.84 melee armor. So at 119.84 (+14 from caste) melee armor, they are effectively immune against zombies. |
Yea someone should fix that, I wonder does this mean they heal from taking melee damage? Worst case pupetteer can be disabled in zombie crash |
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puppet armour is not a bug, its an intended feature (since its walanced against marines with guns, not zombies) |
About The Pull Request
Add corrupted larva and IFF tag, runner saddle to zcrash vendor. Xenos also have reduced ability cost and cooldown duration on zombie crash and access to nuke war abilities. Xenos perma, xenos count as humans for spawning zombies
Why It's Good For The Game
Xeno mains can now officially play xeno in zcrash
Given that xeno abilities are balanced around facing marines, to be able to realistically fight zombie hordes their abilities cost and cooldown duration needs to be decreased substantially.
Changelog
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add: Added corrupted larva, runner saddle and IFF tag to zcrash vendor
add: Xenos can perma zombies
balance: Xenos have reduced ability cost and duration to 1/3, and access to nuke war abilities on zombie crash, xenos count as humans for spawning zombies
fix: Corrupted xenos are offered when created
/:cl: