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Building

Run gradlew dep to create your copy of the mod that can be found in build/libs. You need jdk 17 installed.

  • If this is your first compilation or the assets/sprites folder has not been created. this will automatically run gradlew tools:run. For following compilations, you must run gradlew tools:run manually if you want to add or change sprites.
  • For android compatible compilation, follow the instructions on Anuke's example java mod

Processing Assets

  1. Place the unprocessed sprites in the assets/sprites-raw folder
  2. Run gradlew tools:run
  3. Your packed sprites will be on the assets/sprites folder, keep in mind that this folder will not be pushed to github.

Running the game with the mod

As far as i'm aware, this task is windows only (don't have linux to test that)

  1. First run gradlew createRunDir, this will generate a run folder inside the project containing a mindustry.json file
  2. Define the parameters gamePath and savePath inside the mindustry.json file,
  • gamePath must be set to the path to an executable of the game, make sure that the executable's name and file extension is included.
  • savePath is the path to the root folder of the local save that the mod is being tested on. Leave empty to default to C:\Users\<you>\AppData\Roaming\Mindustry\mods
  1. After the mindustry.json file is properly set up, run gradlew install to compile the mod and put it into the folder specifien in savePath.
  2. Running gradlew runGame now should open the game with its save file set to what was put in savePath. Along with your copy of the mod.
  • You can add other mods in your savePath, and they will also load during step 4. Keep in mind that if the game crashes, the crash log will still be in C:Users\<you>\AppData\Roaming\Mindustry\crashes

Ost by 12Three7

The tracks under the name 12Three7 are not mine nor were they made for this project and will be taken off the mod if Drifted Notes(went by 12Three7 at the time these musics were made) contacts me telling to take them off.

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