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Releases: uujuju1/Steam-Works

MOBILE FIXED YAYYAYAYAYAYA

24 Mar 03:18

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I'm having kind of a hard time making the base in the bay of embers mostly due to me having the great idea of cramming everything together into an incoherent mess. But there are other things to be made tho

New

  • Darkness Painter ui for editor, so that maps may have custom darkness that isn't tied to walls or map border
  • Ball Lightning
  • Thunderstorm
  • Repair Station (name self explanatory)
  • Mechanical Arm
  • Spring (former Hydraulic Flywheel)
  • Wall set made of Bloom (twified ofc)
  • Rework of Thermikos that is now a threat and can hurt you badly
  • Larger liquid router
  • New music player to play custom music (WIP, there is a setting to disable it)
  • New Map (Live storm, proper icon for it later)

Changed

  • Remade the spin fragment to now appear on whatever you're hovering
  • A bunch of changes to the hints
  • Changed the spin connection indicator
  • Some other stuff that i forgot
  • Added darkness to most maps (you'll have to abandon them if you have a save for the map to be updated)

FIXED THE MOBILE SHADER CRASH FINALLYYYYYYYYYYYYYY (hopefully)

crash fix

20 Feb 15:08

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Fixed a hint related crash

no idea how this didn't happen to me tbh

mapmaking is hard ;-;

16 Feb 23:28

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New

  • Blast Furnace
  • Auger
  • Convection Turbine
  • Courier Port
  • Volare
  • Ballistra
  • Wip map (Bay or Embers)
  • Floating embers weather
  • Mechanical Governor
  • Environment tiles (flowstone and it's silly frens)
  • Brazillian Portuguese bundles :D
  • New deep solvent tile so that there is no free real estate on the giant body of solvent

Removed

  • Kettle (i don't like it)

Changed

  • Slight changes to Crevasse's tutorial
  • Reworked The delta's tutorial
  • FINALLY REMOVED THE 100 COPPER FROM ABANDONED MAZE
  • Made stuff in Cavern be more fast paced (found myself waiting too much for stuff)
  • Added more info to Cavern's description
  • Resprited the Liquid Basin
  • Resprited the Solvent floor
  • Updated the mod to v155.4
  • FIXED THE DAMM ISSUE WITH THE DELTA (may break every single save file you have btw so be warned :3)
  • Reworked the unused Winder and Latch to the new Payload Loader/Unloader (will do the same for the Hydraulic flywheel)
  • Buffed Imber (5 ammo per coke and 100 base damage not counting the fire)
  • Redone the ui of the mechanical assembler for a prettier ui
  • Some techtree rearranging that i don't fully remember

Yall i have an issue with the shader that i can't reproduce so please if your game crashes on startup with this update send a bug report here. :3 :3
also i can't guarantee this is all that has been changed, i won't remember stuff that i did over a month ago on the few minutes that i'm making this

hotfix

01 Jan 02:34

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  • fixed water wheel's resistance being 600 Nm instead of 1
  • possibly fixed float conversion issue on shaders, can't confirm this

Engine

30 Dec 21:25

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  • Ported the mod to v154.2
  • Better handling of values in SpinGraph, so less memory usage
  • Added the Combustion Engine and Crusher
  • Resprite for the Flywheel
  • Changed the orientation of the Axle Transmission, make sure to rotate your old ones to the correct spot
  • Torque producers have gained some resistance, though also gained some torque output to compensate
  • Better ui for the spin info, now shows the actual force and resistance from the pov of the block the mouse is hovering + gives an outline to the entire system
  • Due to changes in StackableGenericCrafter code saves from earlier than this update may break, i can't really fix that unfortunately
  • Some more stuff that i might've forgotten to add here

see yall next year :3

Campaign

07 Dec 13:53

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  • Cavern was moved to the campaign
  • Changed Cavern's progression
  • Flammable status effect has been buffed, dealing 5 times more damage
  • Fixed blocks with 0 efficiency making all flammable units burn regardless of distance
  • Changed SectorLaunchDialog's rendering to not rely on a single large texture
  • Added proper bundles to failed launching
  • Added silicon for the techtree, making it appear as a resource of the land
  • Better force handling, now actually goes to the target speed
  • Added Lamparine
  • Resprite for the artesian well
  • Redone the mechanical tunnel
  • Ported the mod to v153

Cavern

02 Nov 00:26

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  • Added 2 lamps (currently only for custom game)
  • Added the Cavern map to the maps in the custom game (requires tweaking to put in the campaign)
  • Added the Wisp unit
  • Added the Flammable status effect
  • Added the Hand Crank block
  • Added the Clutch block
  • Tweaked the ratios system
  • Fixed crash when Soar is a payload
  • Fixed vanilla shard loadout appearing when launching to another sector
  • Tweaked The Delta's base to make it work with current Evaporator changes
  • Evaporator now does not connect to itself (needs visual telling)
  • Updated the mod to V152

Flywheel

21 Sep 02:12

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  • Added a new way to visualize the graph (press i), including forces, inertia and rotation. Will add more things to it later on.
  • Changed the rotation graph to show an axle
  • Torque Gauge is now discontinued and will be removed soon
  • Improvements on the ratio mechanic. Should now be easier for me to add new ratio based blocks
  • Added an inertia mechanic, reducing the acceleration/deceleration caused by blocks
  • Added a flywheel as a way to add weight, and thus, inertia to the graph
  • Forces like resistance and acceleration have their units changed from RPM / sec to Newton, due to inertia, they don't represent actual angular acceleration, just torque
  • Russian translation has been removed (if anyone is wondering, this is not related to omaloon, i just have trust issues and don't speak russian so it became old and inaccurate)
  • Slight tweaks to the objectives of the first map to hopefully make it more intuitive

New tech yall

18 Jul 15:26

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i forgot

fix 1

19 Mar 15:45

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v1.0.alpha6-fix1

awaw