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Fish Factory Video & Sound
The project utilizes the 360-video prefab from VR4VET core, to display real-life footage of the scenes within the factory. We currently have two videos; one for the bleeding station and another video showcasing the quality assurance process.
The sound assets are mainly accessed by the AudioManager and the GameManager. The sounds are used to provide audio feedback on user tasks to indicate that an action was performed, or wether an action was the correct/incorrect choice.
The correct sound plays whenever the player performs an action in the correct manner.
The incorrectsound plays whenever the player performs an action in an incorrect manner.
The door sound plays whenever the player interacts with a door.
The taskComplete sound was intended to play after all tasks in a scene was complete. This feature is not implemented in the current iteration, but the file is kept in the folder.
The click2 sound plays when a fish is spawned and "gutted" in the gutting machine. This sound is located in the 'Assets/BNG Framework/Sounds' folder.
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
Frederik Ingolv Leikanger Friquin
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.