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Inventory manager
The inventory manager is a prefab containing a script with the same name and enables the player to transfer game objects between scenes.
This prefab will need to be in all scenes where you would want to transfer game objects to and from. The manager will, if enabled, transfer items from the pockets, hands and the popup inventory. If game objects should be transferable by hand between scenes the setting "Parent Hand Model" on the grabbable script may need to be turned off.
There may also be an issue with transferring game objects where the grabbable is not attached to the root game object.

A unity event like the one shown below will need to be placed on the object/script that changes the scene in order to save the inventory of the player before leaving. An example of this can be found on the door handles in the fish factory scenes.

Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
Frederik Ingolv Leikanger Friquin
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.