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Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection

Tighten gameplay hot paths by removing redundant hitobject traversal in note-lock and hitsound selection #2489

Re-run triggered May 21, 2026 16:43
Status Failure
Total duration 1h 13m 40s
Artifacts 5

ci.yml

on: pull_request
Matrix: Test
Resource Budget (Source Overrides)
33s
Resource Budget (Source Overrides)
Code Quality
7m 9s
Code Quality
Build only (Android)
16m 2s
Build only (Android)
Build only (iOS)
4m 35s
Build only (iOS)
Test results
16s
Test results
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6 errors
Build only (iOS)
Process completed with exit code 1.
Test results
Failed test were found and 'fail-on-error' option is set to true

Artifacts

Produced during runtime
Name Size Digest
osu-test-results-Linux-MultiThreaded-game
2.76 MB
sha256:7e3833361005be81c500a30a2d9dbde0108b379cc5f5befa09267a706e2e6f15
osu-test-results-Linux-MultiThreaded-rulesets
1010 KB
sha256:9d74df2defee1df856abdb30ab38270cd2b8c9e58fec335c635fb78795527f03
osu-test-results-Windows-MultiThreaded-game
2.78 MB
sha256:ea6aa1b6d543f5b6112dffc39578a4cf2828dae4f71a611d06a46476ba9f2fe8
osu-test-results-Windows-MultiThreaded-rulesets
1 MB
sha256:8144f80942a2a9c920f4053a860d66778ec5dee52339ddc8fa3218d76eae3bca
resource-budget-source
997 Bytes
sha256:ace5f420f7ce99d1f39cd9e1e279f5aef30d1cdaf63375f1305480b3a5b52e29