-
-
Notifications
You must be signed in to change notification settings - Fork 1
(Guide) Basic Item
Skip to step 2 if you already have an addon
When you first start-up bedrockR, you will probably get a screen like this.
From here, click on the "Addons" tab, and create a new addon.
Then, this window will show up.

From here, enter infomation about your mod.
Addon Name - The name of the addon
Addon Prefix - The prefix of your addon, this is what will show up before your items, blocks, and everything else. For example, "my_mod:my_super_good_item"
Addon Description - Description of your addon, this shows up when adding the resource/behaviour pack in Minecraft
Minimum Engine Version - This specifys the lowest supported version of the game that it supports. Unless you have a reason, you should probably set it to the current version of the gamme.
After adding those, change the icon, then create the mod.
When you create your addon, it will ask to enable Minecraft Sync. Minecraft sync will automatically copy your addon files to Minecraft, so you can easily update your mod and test it just by reloading your world. It will also ask to enable it every time you open your addon.

Now, click the big "+" button on the right, select "Item," and click "Create." Now you will be met with a standard element creation screen." Fill out the fields and add components. Click the "?" button for help with specific tasks.

Now that you have your item, it's time to test it. Click the Green Hammer left of the play button to build your addon. (The smaller hammer is to re-build your addon, only used if you have building issues.)

Now that you have built your addon, and also synced it,
Now, its time to create a testing world. Go create a world, add the resource, and behaviour packs. Set the gamemode to creative, and enable cheats. You do not need experiments, unless bedrockR tells you.

Now, you can go find your item.

Thank you for testing bedrockR Alpha, please report bugs or feedback in the github issues