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BleuRaven edited this page Jan 11, 2026 · 20 revisions

It is possible to import cameras into Unreal Engine including all tracks like FocalLength or F-stop.
You can use copy/paste or import script for animated cameras.

Import with copy/paste

You can copy/paste cameras with the buttons: "Copy active camera for Unreal" or "Copy selected camera(s) for Unreal"
(Use CTRL+V in Unreal viewport)
ExportAssetDocCopyCamera

Prepare assets for import script.

If you want animated cameras, you need to use the import script to create a sequencer.

  1. Select the camera you want to export.
  2. Open the Sidebar panel in 3D View (N), enlarge it.
  3. Open Unreal Engine Panel > Object > General.
  4. Set the Export Type property to "Export Recursive".
  5. Repeat this step for all the cameras you want to export.

image

Export

  1. In the export panel click on "Export For Unreal Engine"
  2. Copy import script with "Copy import script (Assets)"
    image
  3. In Unreal Engine paste with Ctrl+V in console and press enter.
    image

Tada! image

Notes

  • The sequencer will be overridden on each import.
    I strongly recommend using a separate sequencer for your cameras to manage your assets effectively.

  • To optimize the export time, there is an option to bake only the frames in the visible cuts. This option is enabled by default but can be disabled in the addon preferences.

CamerasDocBakeOnlyVisibleCutsOffOn

Asset Example

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