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v1.2.6 Update Changelog

Hooder edited this page Jun 17, 2023 · 2 revisions

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Changes

  • Allow custom color background at the Nightmare (can be useful in PvM).
  • Fix minor issues with fog rendering.
  • Display helpful error popups when the plugin fails to turn on.
  • Fix rendering of Jagex's mirror shield reflection effect.
  • Fix xBR scaling on M1 Macs.
  • Textures and other visual changes to various areas.
  • Various other bug fixes and minor changes.

Commits

Hooder (14):
      Fix Intel shader bug
      Use interface blocks for the main shader inputs and outputs (#138)
      Respect transparency when applying fog
      Properly fix fog blending issues
      Fix tile color inheritance issue
      Flip texture orientation to match vanilla UVs (#151)
      Allow overriding sky color at The Nightmare
      Bump version to 1.2.6
      Add error popups for known issues (#162)
      Move vanilla UV calculation to compute shaders
      Fall back to geometry UVs when there are no vanilla UVs
      Synchronize UV skipping between SceneUploader and ModelPusher
      Fix vanilla UVs with a depth offset
      Fix OpenCL support for vanilla UVs with depth offset

Kenneth Chung (1):
      GPU: Fix xBR scaling on M1 macs

Mark7625 (2):
      Remove deprecated `Model.calculateExtreme` (#137)
      Port DPI scaling fixes from RuneLite's GPU plugin (#161)

SirFancyBacon (12):
      Desert rocks (#122)
      Barbarian Village house textures (#139)
      Remove duplicate model overrides (#146)
      Shayzien red floor fix (#140)
      Upscale some textures to 256px (#121)
      Add textures to more carpets (#141)
      Add more textures to Port Phasmatys (#142)
      Lumbridge swamp - Roots and Rocks (#143)
      Giants plateau textures (#144)
      Add textures to miscellaneous objects in Mountain Daughter questline (#145)
      Mort'ton upgrade (#147)
      Burgh de Rott upgrade (#148)