-
Notifications
You must be signed in to change notification settings - Fork 46
v1.2.6 Update Changelog
Hooder edited this page Jun 17, 2023
·
2 revisions
- Allow custom color background at the Nightmare (can be useful in PvM).
- Fix minor issues with fog rendering.
- Display helpful error popups when the plugin fails to turn on.
- Fix rendering of Jagex's mirror shield reflection effect.
- Fix xBR scaling on M1 Macs.
- Textures and other visual changes to various areas.
- Various other bug fixes and minor changes.
Hooder (14):
Fix Intel shader bug
Use interface blocks for the main shader inputs and outputs (#138)
Respect transparency when applying fog
Properly fix fog blending issues
Fix tile color inheritance issue
Flip texture orientation to match vanilla UVs (#151)
Allow overriding sky color at The Nightmare
Bump version to 1.2.6
Add error popups for known issues (#162)
Move vanilla UV calculation to compute shaders
Fall back to geometry UVs when there are no vanilla UVs
Synchronize UV skipping between SceneUploader and ModelPusher
Fix vanilla UVs with a depth offset
Fix OpenCL support for vanilla UVs with depth offset
Kenneth Chung (1):
GPU: Fix xBR scaling on M1 macs
Mark7625 (2):
Remove deprecated `Model.calculateExtreme` (#137)
Port DPI scaling fixes from RuneLite's GPU plugin (#161)
SirFancyBacon (12):
Desert rocks (#122)
Barbarian Village house textures (#139)
Remove duplicate model overrides (#146)
Shayzien red floor fix (#140)
Upscale some textures to 256px (#121)
Add textures to more carpets (#141)
Add more textures to Port Phasmatys (#142)
Lumbridge swamp - Roots and Rocks (#143)
Giants plateau textures (#144)
Add textures to miscellaneous objects in Mountain Daughter questline (#145)
Mort'ton upgrade (#147)
Burgh de Rott upgrade (#148)