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v1.2.7 Update Changelog
Hooder edited this page Jun 17, 2023
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- Add more fine-grained controls for saturation and contrast.
- Add basic support for transparency in shadows, like the crystal walkways in Priffdinas.
- Add option for faster shadow rendering. This can reduce GPU usage, at the expense of losing texture detail.
- Workaround for older AMD cards on Linux.
- Update our readme to display more helpful information.
- Textures and other visual changes to various areas.
- Various other bug fixes and minor changes.
Hooder (55):
Add lights & environment to Secrets of the North quest dungeon (#170)
Fix developer mode Area definition check
Fix Mogre Camp area definition
Add ctrl key to the TileInfoOverlay devtool
Move vanilla UV calculation to compute shaders (#176)
Fix Ancient Cavern canoe cutscene scrolling
Add ModelOverride options for disabling shadow casting & receiving separately
Fix hills north of the Wilderness resource area
Reduce flickering of Watchtower magical shield
Remove inconsistently dark bush override
Fix Barrows Crypt areas
Remove shading artifacts from Jatizso banners
Make lighting at Agility Pyramid consistent
Add environment for ice cave in Goblin Village
Add environment for Brimhaven Agility Arena
Remove shadows from footprints on rooftop agility courses
Slightly increase shadow bias
Force some overrides that disable shadows
Prevent scene upload attempts before the plugin has started
Update sky color every frame when using RuneLite skybox
Don't use vanilla UVs from faces that aren't textured in vanilla
Add workaround for open-source AMD drivers
Fix tile blending shader bug introduced by 8ba2f6a
Revert "Add workaround for open-source AMD drivers"
Fix shadow artifacts introduced by vanilla UV changes
Combine world UV and vanilla UV computation
Simplify fragment shader tile blending code slightly
Add warnings to bit packing methods that go through float conversion
Only do necessary work in geometry shaders
Reorganize shader compile errors
Increase max face distance in compute shaders
Fix model caching hash collision issue with UVs
Get rid of OpenCL warnings
Prevent crashing on `swapBuffers` failure
Try to prevent compute shader crashes
Don't apply vanilla UVs to faces with `baseMaterial` override
Add higher resolution caustics texture
Change the support link to our README
Remove unnecessary buffer clear
Always initialize main program camera UBO
Fix Intel Mac workaround setting capitalization
Add support for `#pragma once` in shaders
Make config names more consistent and concise
Clamp shadow map resolution to max supported resolution
Add material count check & Jagex HSL bit packing comment
Separate out water and shadow sampling functions
Add different shadow modes & refactor
Increase default shadow resolution and distance
Add fine-grained controls for saturation and contrast
Add recommended brightness to the brightness config tooltip
Disable shadows for grass near black chinchompas in the Wilderness
Bump version to 1.2.7
Add rounding to old saturation & contrast config migration
Fix compile error for AMD on Linux with Mesa drivers
Fix model cache performance regression
Mark7625 (3):
Further winter theme improvements (#149)
Area enum cleanup (#177)
Update README.md (#178)
SirFancyBacon (20):
Lower specularity on gravel to fix issues with "over shine" in Yanille (#163)
Fix PvP Arena ground textures (#164)
Fix Lumbridge bridge path consistency (#165)
Add normal map for Falador brick paths (#160)
Fix bad UVs on wall in Edgeville (#158)
Chaos Tunnels and altar textures (#155)
Blending improvements (#169)
Lunar visual upgrade (#154)
Winter theme improvements (#152)
Lumbridge underground overhaul (#175)
Taverley underground overhaul (#174)
Fix bad blending under Al-Kharid well (#166)
Clean up brick textures and add normal map (#156)
Wilderness textures around mage arena (#153)
Ardougne and Gnome Stronghold upgrade (#150)
Cold war iceberg textures and ice/snow (#130)
Zanaris overhaul (#180)
Trollweiss Cave environment (#179)
Normals - Sand (#159)
Kharidian Cities Overhaul (#188)