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v1.2.7 Update Changelog

Hooder edited this page Jun 17, 2023 · 3 revisions

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Changes

  • Add more fine-grained controls for saturation and contrast.
  • Add basic support for transparency in shadows, like the crystal walkways in Priffdinas.
  • Add option for faster shadow rendering. This can reduce GPU usage, at the expense of losing texture detail.
  • Workaround for older AMD cards on Linux.
  • Update our readme to display more helpful information.
  • Textures and other visual changes to various areas.
  • Various other bug fixes and minor changes.

Commits

Hooder (55):
      Add lights & environment to Secrets of the North quest dungeon (#170)
      Fix developer mode Area definition check
      Fix Mogre Camp area definition
      Add ctrl key to the TileInfoOverlay devtool
      Move vanilla UV calculation to compute shaders (#176)
      Fix Ancient Cavern canoe cutscene scrolling
      Add ModelOverride options for disabling shadow casting & receiving separately
      Fix hills north of the Wilderness resource area
      Reduce flickering of Watchtower magical shield
      Remove inconsistently dark bush override
      Fix Barrows Crypt areas
      Remove shading artifacts from Jatizso banners
      Make lighting at Agility Pyramid consistent
      Add environment for ice cave in Goblin Village
      Add environment for Brimhaven Agility Arena
      Remove shadows from footprints on rooftop agility courses
      Slightly increase shadow bias
      Force some overrides that disable shadows
      Prevent scene upload attempts before the plugin has started
      Update sky color every frame when using RuneLite skybox
      Don't use vanilla UVs from faces that aren't textured in vanilla
      Add workaround for open-source AMD drivers
      Fix tile blending shader bug introduced by 8ba2f6a
      Revert "Add workaround for open-source AMD drivers"
      Fix shadow artifacts introduced by vanilla UV changes
      Combine world UV and vanilla UV computation
      Simplify fragment shader tile blending code slightly
      Add warnings to bit packing methods that go through float conversion
      Only do necessary work in geometry shaders
      Reorganize shader compile errors
      Increase max face distance in compute shaders
      Fix model caching hash collision issue with UVs
      Get rid of OpenCL warnings
      Prevent crashing on `swapBuffers` failure
      Try to prevent compute shader crashes
      Don't apply vanilla UVs to faces with `baseMaterial` override
      Add higher resolution caustics texture
      Change the support link to our README
      Remove unnecessary buffer clear
      Always initialize main program camera UBO
      Fix Intel Mac workaround setting capitalization
      Add support for `#pragma once` in shaders
      Make config names more consistent and concise
      Clamp shadow map resolution to max supported resolution
      Add material count check & Jagex HSL bit packing comment
      Separate out water and shadow sampling functions
      Add different shadow modes & refactor
      Increase default shadow resolution and distance
      Add fine-grained controls for saturation and contrast
      Add recommended brightness to the brightness config tooltip
      Disable shadows for grass near black chinchompas in the Wilderness
      Bump version to 1.2.7
      Add rounding to old saturation & contrast config migration
      Fix compile error for AMD on Linux with Mesa drivers
      Fix model cache performance regression
Mark7625 (3):
      Further winter theme improvements (#149)
      Area enum cleanup (#177)
      Update README.md (#178)

SirFancyBacon (20):
      Lower specularity on gravel to fix issues with "over shine" in Yanille (#163)
      Fix PvP Arena ground textures (#164)
      Fix Lumbridge bridge path consistency (#165)
      Add normal map for Falador brick paths (#160)
      Fix bad UVs on wall in Edgeville (#158)
      Chaos Tunnels and altar textures (#155)
      Blending improvements (#169)
      Lunar visual upgrade (#154)
      Winter theme improvements (#152)
      Lumbridge underground overhaul (#175)
      Taverley underground overhaul (#174)
      Fix bad blending under Al-Kharid well (#166)
      Clean up brick textures and add normal map (#156)
      Wilderness textures around mage arena (#153)
      Ardougne and Gnome Stronghold upgrade (#150)
      Cold war iceberg textures and ice/snow (#130)
      Zanaris overhaul (#180)
      Trollweiss Cave environment (#179)
      Normals - Sand (#159)
      Kharidian Cities Overhaul (#188)