Skip to content

Releases: Burnt-o/HaloCheckpointManager

HCM v3.0.1 (Test Release)

09 Nov 13:41

Choose a tag to compare

Pre-release

Halo Checkpoint Manager v3.0.1 (Test Release)
This is an experimental release of a nearly completely re-written HCM. There's some new features, some yet-to-be-implemented features, and most probably some crashes or bugs that may occur. It also currently only supports the most up-to-date version of MCC, not downpatches. Please head over to Burnts Tool Testing Zone discord to report bugs & crashes or for general feedback.

Change Log:

  • H1 core load / revert no longer reverts you a second time if you do it inbetween dying and naturally reverting.
  • Added checkpoint metadata for 3272.
  • HCMExternal's right click->Inject command now actually works.
  • Improved injection logging.
  • Improved HCMInternal init exception handling.
  • Now no longer crashes if you run HCM with admin permissions (note: HCM3 does not need admin permissions to work!).

HCM v3.0.0 (Test Release)

09 Nov 03:00

Choose a tag to compare

Pre-release

Halo Checkpoint Manager v3.0.0 (Test Release)
This is an experimental release of a nearly completely re-written HCM. There's some new features, some yet-to-be-implemented features, and most probably some crashes or bugs that may occur. It also currently only supports the most up-to-date version of MCC, not downpatches. Please head over to Burnts Tool Testing Zone discord to report bugs & crashes or for general feedback.

Change Log:
Too much to list everything, but as an overview:

  • Large architectural change: all cheat implementation and GUI is now handled in HCMInternal (what was previously called the overlay) instead of via HCMExternal (the "main" window that managed your checkpoint library).
    • This means you now use cheats by interacting with an overlay inside MCC. You can click the arrow or hit the tilde key to toggle the GUI.
    • All cheat stuff is now implemented in c++ & internal to the MCC process, instead of c# & external to the process. Generally speaking, this makes things less buggy, more performant, easier to maintain and best of all: more power to do cooler stuff.
  • A couple new cheats already implemented, like:
    • Cheat Medusa now implemented for Halo 2 (instead of only Halo 1).
    • AI freeze toggle for all games.
    • Force Launch/Teleport for Halo 4 (and all other games of course. Was previously not implemented for Halo 4).
    • Pause game and tick-advance.
  • Better hotkey system that supports multiple bindings to a single function (ie you can have some for M&KB, some for gamepad) and combo bindings (needing to press multiple buttons together to trigger a hotkey).
  • Some UI improvements to HCMExternal:
    • Folder Explorer now shows vertical/horizontal scrollbars if content too large.
    • The right side of the UI can be dragged to the left to give Folder Explorer more room.
    • Columns in main checkpoint view now auto expand to fill available space and clamp to the right side.

Known Issues

  • Currently only supports current patch of MCC (3272). S7 (2448) and S8 (2645) support will be coming. Nag me if you want other versions too.
  • A lot of cool cheats that I intend to implement aren't implemented yet. Trigger overlay, Player Info, camera/theater stuff etc.

HCM v2.0.7

18 Jan 13:23

Choose a tag to compare

Halo Checkpoint Manager v2.0.7
Please read the ReadMe file over here if this is your first time using HCM.
Supports Season 7 (2448), Season 8 (2645), and current patch (3073), both Steam and WinStore versions.

Change Log:
Mostly just improved multiplayer game support (for the trick jumpers!).

  • Disabled Overlay will also disable on-screen-text when in multiplayer
  • Added "Theater Friend" for H3, which let's the camera go out-of-bounds and through objects when enabled.
  • Added basic checkpoint creation/injection features to MCC version 2862, H3 only.
  • Fixed multiplayer crash if inject or revert was used before a checkpoint was made.
  • Added multiplayer level icon for multiplayer levels.
  • Small general performance improvement (less verbose logging).
  • Overlay performance improvement.

Known Issues

  • If HCM constantly causes your MCC to crash, try the "Disable Overlay" option in the HCM Settings tab. If you have any other issues, send me a DM on Discord @BurntKurisu#6253
  • Some cheats (teleport, launch, skulls, etc) don't work in multiplayer
  • Hotkeys not getting saved for some people (DM me if you have this issue!)

HCM v2.0.6

16 Jan 13:03

Choose a tag to compare

Halo Checkpoint Manager v2.0.6
Please read the ReadMe file over here.

Supports Season 7 (2448), Season 8 (2645), and current patch (3073), both Steam and WinStore versions.

Change Log:
HCM has been totally rewritten from the ground up. It now implements most of the old cheats that were a part of the CheatEngine Checkpoint Trainers, plus a few extra ones.

Known Issues
If HCM constantly causes your MCC to crash, try the "Disable Overlay" option in the HCM Settings tab. If you have any other issues, send me a DM on Discord @BurntKurisu#6253

HCM v0.9.8b

17 Apr 10:39

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.8b
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Change Log:
0.9.8b: Patch 2819 (Floodfight) introduced some Halo 2 changes that required a code update to support. Also fixed a minor visual issue with the Halo 4 "Custom Checkpoint... Done" text.

Known Issues: (I'll get around to fixing these eventually.. maybe)
Now being kept track of here. Feel free to submit your own on the associated form!

HCM v0.9.8

10 Sep 09:29

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.8
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Change Log:
0.9.8: Fixed shareability of Reach checkpoints due to 343 deciding to add a checksum to the files recently.

0.9.7b: Made the "Sort Saves" UI remember what options you last had selected + code cleanup. All the work of @delan, thanks heaps!

0.9.7: Added keybinds for Checkpoint, Revert, and Double Revert functions. The keybinds are unbound by default; go into the HCM "Settings" window to choose your binds. Huge thanks to @X-e-r-o for coding this entire feature, since I had no idea how to do it myself.

Known Issues: (I'll get around to fixing these eventually.. maybe)
Now being kept track of here. Feel free to submit your own on the associated form!

HCM v0.9.7b

14 Jul 13:52

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.7
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Change Log:
0.9.7b: Made the "Sort Saves" UI remember what options you last had selected + code cleanup. All the work of @delan, thanks heaps!

0.9.7: Added keybinds for Checkpoint, Revert, and Double Revert functions. The keybinds are unbound by default; go into the HCM "Settings" window to choose your binds. Huge thanks to @X-e-r-o for coding this entire feature, since I had no idea how to do it myself.

Known Issues: (I'll get around to fixing these eventually.. maybe)
Multiplayer:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.

Campaign:
OD: Sometimes crashes after injecting then finishing a level.
OD: Sometimes can't force checkpoints/reverts when on non-alpha rally points.
H3: Injected checkpoints don't work from between different rallypoints (game crashes).
HR: "Force checkpoint & dump" doesn't work on non-alpha rally points (tho they work individually).
H4: In-game "Custom Checkpoint... Done" text sometimes doesn't appear, or flickers.

HCM v0.9.7

08 Jul 14:42

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.7
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Change Log:
Added keybinds for Checkpoint, Revert, and Double Revert functions. The keybinds are unbound by default; go into the HCM "Settings" window to choose your binds. Huge thanks to @X-e-r-o for coding this entire feature, since I had no idea how to do it myself.

Known Issues: (same as 0.9.5's & 0.9.6's known issues; I've been lazy)
Multiplayer:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.

Campaign:
OD: Sometimes crashes after injecting then finishing a level.
OD: Sometimes can't force checkpoints/reverts when on non-alpha rally points.
H3: Injected checkpoints don't work from between different rallypoints (game crashes).
HR: "Force checkpoint & dump" doesn't work on non-alpha rally points (tho they work individually).
H4: In-game "Custom Checkpoint... Done" text sometimes doesn't appear, or flickers.

HCM v0.9.6

25 Jun 14:28

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.6
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Saves for most games made on old versions of MCC (eg 1.2282 and earlier) will NOT work on the current version (1.2398); EXCEPT for Halo 2 and ODST, saves from 2282 will still work on 2398 for those two games.

Change Log:
H1: Fixed major issue introduced by MCC 2398 that stopped the H1 part of HCM from working at all.
Fixed a minor UI issue where cancelling renaming a save would cause it to recieve a blank name.

Known Issues: (same as 0.9.5's known issues; I've been lazy)
Multiplayer:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.

Campaign:
OD: Sometimes crashes after injecting then finishing a level.
OD: Sometimes can't force checkpoints/reverts when on non-alpha rally points.
H3: Injected checkpoints don't work from between different rallypoints (game crashes).
HR: "Force checkpoint & dump" doesn't work on non-alpha rally points (tho they work individually).

HCM v0.9.5

13 Apr 11:50

Choose a tag to compare

Halo Checkpoint Management Tool v0.9.5
Supports all MCC games. Except for Halo 1 Winstore version.

Please read the usage notes in the About window.

Saves made on old versions of MCC (eg 1.2094 and earlier) will NOT work on the current version (1.2241).

Change Log:
H1: Fixed issue where new MCC updates would cause core injection/dumping to be locked out even though they would still work.
H1: Fixed (cough hid cough) an IO error message that would show up when HCM and MCC tried to access your core save at the same time.
H2: Fixed an issue where the players vertical view angle wouldn't get loaded correctly when injecting checkpoints (thanks Moss!).
Fixed an annoying UI issue where the last selected "Profile" wouldn't get loaded properly when starting HCM.
Changed the way auto-updates work to hopefully be uh better. Assuming 343 doesn't break things again like they always do.

Known Issues:
Multiplayer:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.

Campaign:
OD: Sometimes crashes after injecting then finishing a level.
OD: Sometimes can't force checkpoints/reverts when on non-alpha rally points.
H3: Injected checkpoints don't work from between different rallypoints (game crashes).
HR: "Force checkpoint & dump" doesn't work on non-alpha rally points (tho they work individually).