Releases: Burnt-o/HaloCheckpointManager
HCM v0.9.4
Halo Checkpoint Management Tool v0.9.4
Supports all MCC games. Except for Halo 1 Winstore version.
Please read the usage notes in the About window.
Saves made on v0.9.3 will still work on v0.9.4, just copy paste your saves folder over.
Change Log:
Added Halo 4 support.
Added sub-Folder UI, so you can have seperate folders for seperate groups of checkpoints, see the "Profile" dropdown in the bottom left.
Added ability to sort saves by Difficulty, Level Name, Checkpoint Name, and/or IGT, see the "Sort Saves" button.
Added beta support for level icons in the main checkpoint list (see settings).
Added optional level lockout (on by default, see settings) to stop you from injecting a Checkpoint into the wrong level.
Known Issues:
Multiplayer:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
Campaign:
OD: Sometimes crashes after injecting then finishing a level.
OD: Sometimes can't force checkpoints/reverts when on non-alpha rally points.
H3: Injected checkpoints don't work from between different rallypoints (game crashes).
HR: "Force checkpoint & dump" doesn't work on non-alpha rally points (tho they work individually).
HCM v0.9.3
Halo Checkpoint Management Tool v0.9.3
Supports Halo 1 (Steam-only), Halo Reach, Halo 2, Halo 3, and ODST.
Please read the usage notes in the About window.
Note: Previous versions of HCM won't work anymore, you'll have to download at least this one. With the exception of Halo 2, old checkpoints made on the last MCC version will not work anymore (blame 343!).
Change Log:
H1: Made automatic core folder detection even more automatic. Removed dialog for it in Settings.
H2: Fixed issue where injecting a checkpoint would cause Restart Level to fail.
H3: Fixed multiplayer issue where forcing a checkpoint wouldn't work.
HR: Fixed multiplayer issue where forcing a checkpoint wouldn't work.
ODST: Now supported.
Known Issues:
HR: Multiplayer checkpoints don't work between game sessions.
H2: Multiplayer will restart the match if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
H3: Multiplayer will completely crash if you inject a checkpoint on a map when you haven't made at least one checkpoint in that match.
HCM v0.9.2
Halo Checkpoint Management Tool v0.9.2
Supports Halo 1 (Steam-only), Halo Reach, Halo 2, and Halo 3.
Also fixed WinStore support.
Please read the usage notes in the About window.
HCM v0.9.1
Halo Checkpoint Management Tool v0.9.1
Supports Halo 1 (Steam-only), Halo Reach, and Halo 2.
Also fixed WinStore support.
Please read the usage notes in the About window.
HCM v0.9.0
Halo Checkpoint Management Tool v0.9.0
Supports Halo 1 (Steam-only) and Halo Reach.
Please read the usage notes in the About window.
HCM v0.8.0
Halo Checkpoint Management Tool v0.8.0
Despite the name, this only works for H1 Core Saves. Thus you must use this in combination with the checkpoint trainer (only way to make core saves) that is pinned in the h1-chat of the Haloruns discord. Since the WinStore version of MCC doesn't do core saves, WinStore users are outta luck for now.
Please read the usage notes in the About window.