Releases: ETS2LA/Euro-Truck-Simulator-2-Lane-Assist
ETS2LA C# v3.3.2
ETS2LA C# 3.3.1
- Vehicle classes now all share
BaseVehiclefor better code reuse. - AR is now disable when the game is paused. You can change this behaviour in the settings.
ETS2LA.Statenow starts as paused, meaning LA and ACC won't start as soon as you enable them.- Update to
core-plugins, check the Discord for more details.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.3.1
ETS2LA C# 3.3.1
- Vehicle classes now all share
BaseVehiclefor better code reuse. - AR is now disable when the game is paused. You can change this behaviour in the settings.
ETS2LA.Statenow starts as paused, meaning LA and ACC won't start as soon as you enable them.- Update to
core-plugins, check the Discord for more details.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.3.0
ETS2LA C# 3.3.0
- Implement
LibraryPlugin. These are plugins that have no logic, but they provide libraries for others. These are necessary as all ETS2LA plugins are in separated memory spaces, where only the main load context is shared. - Window now has
ClipToBoundson linux, corners are now properly rounded. - Core Plugins got a major rewrite, it's now split into two plugins and one library. This is preliminary work to get ACC done later on.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.11
ETS2LA C# 3.2.11
- Fix mod loading on Linux
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.10
ETS2LA C# 3.2.10
- Fix notifications not showing up in UI.
- Better Linux styling.
- Removed
Avalonia.Diagnosticsas it no longer works on Avalonia 12. ETS2LA.Backendnow uses Ids for plugins. These are necessary to keep internal references consistent even when in the future the plugin names might change.- Added
Version,SupportedETS2LA,IconandDependenciesfields to plugin info. - Redesigned the plugin manager. This will continue to get updates in the future.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.9
ETS2LA C# 3.2.9
- Implemented
ETS2LA.Tutorials. - Added initial onboarding process. Will get triggered on the first launch of ETS2LA.
- Add button for opening the plugin folder to the manager page.
- Add resizing and positioning functions to ImGui windows.
- Known issue: Notifications broken since Avalonia 12 update, will be fixed in future release.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.8
ETS2LA C# 3.2.8
- Added option to disable multiple viewports for the ETS2LA overlay.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.7
ETS2LA C# 3.2.7
- Upgrade to Avalonia 12.
- Move from
Projektanker.IconstoOptris.Icons. - Transition update notes to
Huskui.Avalonia.Markdown. Pending additional style changes. - Add additional explainers and warnings to the settings UIs.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.6
ETS2LA C# 3.2.6
- Added ability for developers to use several different fonts in the overlay, as well as the ability to specify their font size.
- Overlay windows are now slightly translucent, and they have are slightly rounded.
- Removed blue highlight from currently focused window title, it is now slightly more grey instead.
- Removed visualization page entirely, as it's going to be remade in the future.
- Removed
ImGui.NoSavedSettingsflag from default windows. - Only applying position and size to windows if defined, else they will use previously saved position and sizing.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!
ETS2LA C# v3.2.5
ETS2LA C# 3.2.5
- Created a new toggle element for use in UI.
- Implemented
Displaysettings page in the UI. - Implemented overlay framerate limiting. By default the overlay will now limit itself to 30fps. This cuts ETS2LA's CPU usage by around 60-70% on an R7 5800x3d.
- Added a setting for changing the maximum AR rendering distance, default is now 150m.
- Added a setting to disable AR rendering entirely.
- Implemented new
UnitConversionclass, as well as a setting to change default units. Once ETS2LA starts adding UI, all displayed values will follow this setting.
WARNING: ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
IMPORTANT: If you're not in the ETS2LA beta program, please take a look at https://ets2la.com/download. This version is not what you're looking for!