Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
Releases · League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
2.3.7-beta
- New Features
- Custom Active Effects GUI for testing
- Fixes
- Bug where middle-clicking active effect doesn't open dialog.
Full Changelog: 2.3.6...2.3.7-beta
2.3.6
What's Changed
- feat: combat hud prototype by @KzMz in #101
- Combat HUD fixes and improvements by @KzMz in #102
- Fix missing translations by @Zakarik in #103
- feat: combat hud features batch by @KzMz in #104
- feat: combat hud portrait type setting by @KzMz in #105
- fix: combat hud not correctly minimizing/restoring from the scene controls button by @KzMz in #106
- feat/fix: combat hud additional features and fixes by @KzMz in #107
- feat/fix: Combat HUD improvements by @KzMz in #108
- V2.3.6 Update by @spyrella in #109
- fix: target priority only for npc by @spyrella in #110
New Contributors
Full Changelog: 2.3.5...2.3.6
2.3.6-beta.5
2.3.6-beta.4
What's Changed
- feat/fix: combat hud additional features and fixes by @KzMz in #107
- feat/fix: Combat HUD improvements by @KzMz in #108
Full Changelog: 2.3.6-beta.3...2.3.6-beta.4
2.3.6-beta.3
Full Changelog: 2.3.6-beta.2...2.3.6-beta.3
2.3.6-beta.2
What's Changed
Full Changelog: 2.3.6-beta...2.3.6-beta.2
2.3.6-beta
What's Changed
- Inline Resource Loss by @Shourn in #99
- feat: combat hud prototype by @KzMz in #101
- Combat HUD fixes and improvements by @KzMz in #102
- Fix missing translations by @Zakarik in #103
- feat: combat hud features batch by @KzMz in #104
- feat: combat hud portrait type setting by @KzMz in #105
New Contributors
Full Changelog: 2.3.4-beta.2...2.3.6-beta
2.3.5
2.3.4
What's Changed
- New Features
- You can now write damage/heal commands into chat/descriptions: To add Damage or Restoration effects, use '@dmg[numeric affinity]' or '@HEAL[numeric hp/mp/ip]'.
Example: 'A creature recovers 50 Hit Points.' can be written as 'A creature recovers @HEAL[ 50 hp]'.
Commands must be presented in chat in English. They will be translated when computed." - In addition, this effect can be drag and dropped into your character or your token in the scene canvas
- Added notes tab for players.
- You can now write damage/heal commands into chat/descriptions: To add Damage or Restoration effects, use '@dmg[numeric affinity]' or '@HEAL[numeric hp/mp/ip]'.
- Changes
- All localization is up to date
- Level up button now increments by 1 when conditions are met, and plays a nice little animation.
- Clocks in Stats tab now have increment/decrement buttons (default state is incrementing by step count)
- Temporary removed compendium until I could figure out how to pack compendium via git action.
- Made the Support Group Check button act more like a button.
- Fixes
- Clock segment 1-12 (the odd numbers too) now supported
- Added those evil no padding issues plaguing the window, settings, and popups reported.
- Git action packing compendium automation
Full Changelog: 2.3.3...2.3.4
2.3.4-beta.2
Full Changelog: 2.3.4-beta...2.3.4-beta.2