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Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

2.3.7-beta

25 Apr 20:47

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2.3.7-beta Pre-release
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  • New Features
    • Custom Active Effects GUI for testing
  • Fixes
    • Bug where middle-clicking active effect doesn't open dialog.

Full Changelog: 2.3.6...2.3.7-beta

2.3.6

17 Apr 23:07
beb0183

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What's Changed

  • feat: combat hud prototype by @KzMz in #101
  • Combat HUD fixes and improvements by @KzMz in #102
  • Fix missing translations by @Zakarik in #103
  • feat: combat hud features batch by @KzMz in #104
  • feat: combat hud portrait type setting by @KzMz in #105
  • fix: combat hud not correctly minimizing/restoring from the scene controls button by @KzMz in #106
  • feat/fix: combat hud additional features and fixes by @KzMz in #107
  • feat/fix: Combat HUD improvements by @KzMz in #108
  • V2.3.6 Update by @spyrella in #109
  • fix: target priority only for npc by @spyrella in #110

New Contributors

  • @KzMz made their first contribution in #101

Full Changelog: 2.3.5...2.3.6

2.3.6-beta.5

11 Apr 16:43

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2.3.6-beta.4

08 Apr 21:57

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2.3.6-beta.4 Pre-release
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What's Changed

  • feat/fix: combat hud additional features and fixes by @KzMz in #107
  • feat/fix: Combat HUD improvements by @KzMz in #108

Full Changelog: 2.3.6-beta.3...2.3.6-beta.4

2.3.6-beta.3

05 Apr 18:36

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2.3.6-beta.3 Pre-release
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2.3.6-beta.2

05 Apr 09:29
dbd6688

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2.3.6-beta.2 Pre-release
Pre-release

What's Changed

  • fix: combat hud not correctly minimizing/restoring from the scene controls button by @KzMz in #106

Full Changelog: 2.3.6-beta...2.3.6-beta.2

2.3.6-beta

03 Apr 23:50

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2.3.6-beta Pre-release
Pre-release

What's Changed

New Contributors

  • @KzMz made their first contribution in #101

Full Changelog: 2.3.4-beta.2...2.3.6-beta

2.3.5

21 Mar 18:34
07d3f11

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What's Changed

Full Changelog: 2.3.4...2.3.5

2.3.4

20 Mar 02:25
a34d3df

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What's Changed

  • New Features
    • You can now write damage/heal commands into chat/descriptions: To add Damage or Restoration effects, use '@dmg[numeric affinity]' or '@HEAL[numeric hp/mp/ip]'.
      Example: 'A creature recovers 50 Hit Points.' can be written as 'A creature recovers @HEAL[ 50 hp]'.
      Commands must be presented in chat in English. They will be translated when computed."
    • In addition, this effect can be drag and dropped into your character or your token in the scene canvas
    • Added notes tab for players.
  • Changes
    • All localization is up to date
    • Level up button now increments by 1 when conditions are met, and plays a nice little animation.
    • Clocks in Stats tab now have increment/decrement buttons (default state is incrementing by step count)
    • Temporary removed compendium until I could figure out how to pack compendium via git action.
    • Made the Support Group Check button act more like a button.
  • Fixes
    • Clock segment 1-12 (the odd numbers too) now supported
    • Added those evil no padding issues plaguing the window, settings, and popups reported.
    • Git action packing compendium automation

Full Changelog: 2.3.3...2.3.4

2.3.4-beta.2

20 Mar 00:36

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2.3.4-beta.2 Pre-release
Pre-release