Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
Releases · League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
2.3.4-beta
Full Changelog: 2.3-beta.2...2.3.4-beta
2.3.3
What's Changed
- New Features
- Added a small compendium primarily to demonstrate how active effects should be managed in items. It will also include the three default items required for our future equipment overhaul code, as well as the Twin Shield, which will undergo a few changes in a later update, moving the shield to a weapon item type.
- Fixes
- Fixed issue where random windows were lacking a scroll bar.
Full Changelog: 2.3.2...2.3.3
2.3.2
2.3.1
What's Changed
🔄 Changes
All localization is up to date
Fixed typography and spacing issues for paragraphs
🔧 Fixes
Bug 1: Can't delete the "always available effects" from Alchemy
Bug 2: Guard notification is mixed up
Full Changelog: 2.3.0...2.3.1
2.3.0
What's Changed
- Register Weapon data model by @Shourn in #53
- Fix chat setting being ignored by @Shourn in #54
- Quality label on Spell instead of Opportunity by @Shourn in #56
- Fix Crit and Fumble display by @Shourn in #57
- German translation by @Shourn in #58
- Dev by @LuckyPoire in #59
- Experimental Combat Tracker by @Shourn in #60
- Experimental Combat Tracker by @Shourn in #61
- Feat : Translation improvement by @Zakarik in #62
- Fix : Little correction french translation by @Zakarik in #64
- Fix : French Translations by @Zakarik in #65
- German Translation by @Shourn in #66
- Fix / Feat : Translations & Background repeating for Offensive Icons by @Zakarik in #67
- Fix / Feat : Translation (again) by @Zakarik in #69
- Automated Animations Support by @Shourn in #70
- Feat : More translations ! by @Zakarik in #71
- Description HTML Enrichment by @Shourn in #72
- Class Features by @Shourn in #77
- Fix : French by @Zakarik in #76
- Class features by @Shourn in #78
- Offensive Shield Checks by @Shourn in #80
- Initiative Checks by @Shourn in #79
- Feat : Add french missing translations by @Zakarik in #82
- Configure V11 ActiveEffect transferal by @Shourn in #83
- Improve API for 3rd party class features by @Shourn in #84
- Class Feature Improvements by @Shourn in #85
- Class Feature Improvements by @Shourn in #87
- Active Effects fix by @Shourn in #86
- Class Feature Improvements by @Shourn in #88
- V2.3 Release by @spyrella in #90
New Contributors
Full Changelog: 2.2.1...2.3.0
2.3-beta.2
What's Changed
- Add bond and trait invocation by @Shourn in #41
- Actor sheet fixes and tweaks by @Wigginns in #44
- Bond and trait invocation by @Shourn in #45
- Add experimental combat tracker by @Shourn in #42
- fix: calculate absorb skill point cost in cheapest way by @xeqi in #46
- fix: use the new bonus data model structure for used SP count by @xeqi in #47
- Add experimental group checks by @Shourn in #48
- Improve group checks by @Shourn in #49
- Migrate to DataModel by @Shourn in #50
- Document data models by @Shourn in #51
- Register Weapon data model by @Shourn in #53
- Fix chat setting being ignored by @Shourn in #54
- Quality label on Spell instead of Opportunity by @Shourn in #56
- Fix Crit and Fumble display by @Shourn in #57
- German translation by @Shourn in #58
- Dev by @LuckyPoire in #59
- Experimental Combat Tracker by @Shourn in #60
- Experimental Combat Tracker by @Shourn in #61
- Feat : Translation improvement by @Zakarik in #62
- Fix : Little correction french translation by @Zakarik in #64
- Fix : French Translations by @Zakarik in #65
- German Translation by @Shourn in #66
- Fix / Feat : Translations & Background repeating for Offensive Icons by @Zakarik in #67
- Fix / Feat : Translation (again) by @Zakarik in #69
- Automated Animations Support by @Shourn in #70
- Feat : More translations ! by @Zakarik in #71
- Description HTML Enrichment by @Shourn in #72
- Class Features by @Shourn in #77
- Fix : French by @Zakarik in #76
- Class features by @Shourn in #78
- Offensive Shield Checks by @Shourn in #80
- Initiative Checks by @Shourn in #79
- Feat : Add french missing translations by @Zakarik in #82
- Configure V11 ActiveEffect transferal by @Shourn in #83
- Improve API for 3rd party class features by @Shourn in #84
- Class Feature Improvements by @Shourn in #85
- Class Feature Improvements by @Shourn in #87
- Active Effects fix by @Shourn in #86
- Class Feature Improvements by @Shourn in #88
New Contributors
Full Changelog: 2.1.1...2.3-beta.2
2.2.1
Full Changelog: 2.2.0...2.2.1
Release Compatible for V11 Foundry only.
What's Changed
- hotfix for data validation for npc species (no custom)
- hotfix for newly created item does not show
2.2.0
Full Changelog: 2.2.0...2.2.0
Release Compatible for V11 Foundry only.
What's Changed
- Add bond and trait invocation by @Shourn in #41
- Actor sheet fixes and tweaks by @Wigginns in #44
- Bond and trait invocation by @Shourn in #45
- Add experimental combat tracker by @Shourn in #42
- fix: calculate absorb skill point cost in cheapest way by @xeqi in #46
- fix: use the new bonus data model structure for used SP count by @xeqi in #47
- Add experimental group checks by @Shourn in #48
- Improve group checks by @Shourn in #49
- Migrate to DataModel by @Shourn in #50
- Document data models by @Shourn in #51
- feat: implemented data model, group check, and chat roll refactor by @spyrella in #52
Full Changelog: 2.1.1...2.2.0
2.1.1
Release Compatible for V11 Foundry only.
What's Changed
- feat: allow collapsing of chat card descriptions by @Wigginns in #33
- Fix "Manage Optional Rules" dialog by @Shourn in #34
- V2.1.1 Update by @spyrella in #35
- chore: temp-removal for inc/decr buttons by @spyrella in #38
- fix: reverted changes and prevent default for incr/decr button by @spyrella in #40
New Contributors
Full Changelog: 2.1.0...2.1.1
2.1.0-V10
Release Compatible for V10 Foundry only.
Full Changelog: 2.0.9...2.1.0-V10