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Alpha Piscium v1.8.0

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@Luna5ama Luna5ama released this 11 Jan 08:38
· 107 commits to main since this release

Highlights

  • Diffuse GI overhaul with ReSTIR SSGI
  • Denoiser overhaul with ReBLUR-based denoiser

New

  • Integrated Shadesmith for shader release optimization
  • Added translucent absorption saturation setting

Improvement

  • Diffuse GI overhaul with ReSTIR SSGI
  • Denoiser overhaul with ReBLUR-based denoiser
  • Optimized various passes with custom Z-order thread group tiling
  • Optimized various passes's VRAM bandwidth usage
  • Optimized Hi-Z SST
  • Replaced imageLoad with texelFetch for performance
  • Refactored post-processing pipeline
  • Improved HiZ mip tiles
  • Enhanced TAA with more filter options
  • Improved TAA sharpness, reduced motion blur and ghosting
  • Improved image sharpening
  • Updated default tonemap setting
  • Migrated various images to Shadesmith tiles
  • Improved bloom stability
  • Tweaked auto exposure
  • Tweaked emissive default settings
  • Adjusted translucent SST thickness factor for less flickering and false hits
  • Removed unused skylut

Fix

  • Fixed backward SST (Screen-Space Tracing) near camera
  • Fixed HiZ backward tracing failing in some cases
  • Fixed missing sky reflection at night
  • Fixed ghosting over sky
  • Fixed cloud curl noise default strength
  • Fixed incorrect cloud multiple scattering math

Misc

  • Updated build scripts to include branch names in zip files
  • Updated release script to support beta releases on dev branch
  • Improved shift-program script to handle different worlds and no-suffix passes
  • Removed old unused CAS code
  • Added dynamic range to debug text

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