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Releases: Luna5ama/Alpha-Piscium

Alpha Piscium v1.8.4

07 Mar 08:19

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Highlight

  • Added limited Built-in PBR support
  • Improved translucent rendering with double refraction

New

  • Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
  • Added double refraction for non-water translucents for more accurate light bending
  • Added more per-material translucent absorption settings

Improvement

  • Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
  • Improved cloud spherical shell setup
  • Improved water scattering with new phase function based on Petzold data

Fix

  • Fixed translucent sky reflection error
  • Fixed DH (Distant Horizons) support
  • Fixed missing TAA clamp mix logic
  • Fixed cloud spherical shell setup
  • Fixed insanely bright emissive from end rod and charged lightning rod

Misc

  • Increased default PCSS sample count for better shadow softness

(All screenshot are taking without any resourcepacks)

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Alpha Piscium v1.8.3

08 Feb 00:48

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Highlight

  • Major performance optimizations on rasterization pass
  • Config profiles for different quality/performance tiers

New

  • Added config profiles for different quality/performance tiers
  • Added Assume NV GPU option for NVIDIA-specific optimizations
  • Separated SSS sample count from blocker search count for better control

Improvement

  • Optimized gbuffer pass viewZ attribute by computing from gl_FragCoord.w
  • Optimized terrain draw normal vertex attributes
  • Optimized shadow pass attributes
  • Optimized denoiser reproject register usage
  • Optimized denoiser stabilization pass occupancy
  • Removed some vertex attributes for passes that don't need them
  • Optimized SST register usage and ray sorting key layout
  • Optimized GI5 storing handle register usage
  • DenoiseBlur FP16 optimization
  • ReSTIR temporal reuse math simplification
  • Early return branching optimization
  • Updated TAA filter kernel for lower quality profile
  • Reduced TAA motion blur
  • Tone mapping tweak
  • Moved cloud clear from GIReproject to ShadowSample pass to balance VRAM loads
  • Moved fast history storing to history fix pass to balance VRAM loads
  • Emissive color curve now performed in input color space for better consistency
  • Removed spatial reuse feedback due to firefly artifacts

Fix

  • Fixed hit distance on disocclusion
  • Fixed backward analysis distance check
  • Fixed GBufferTranslucent material id reading
  • Fixed RTWSM forward analysis writing position
  • Fixed extra water tinting
  • Fixed history length diffusion killing disocclusion fix

Misc

  • Removed unused shadow specular output and associated references
  • Removed reservoir age reset

Alpha Piscium v1.8.2

31 Jan 20:45

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Highlight

  • SSS rewrite
  • Improved cumulus modeling

New

  • Added Shadow hardening filter

Improvement

  • SSS Rewrite
  • Improved RTWSM Backward Perpendicular Function
  • Reduced shadow bias
  • Improved cumulus modeling
  • Optimized ShadowSample pass register usages
  • GI history length filter tweak
  • TAA YCog conversion optimization
  • Optimized RCAS
  • Optimized cumulus base coverage noise
  • Optimized ray sorting by skipping empty bins
  • ReSTIR temporal reuse register usage optimization
  • Optimized TAA SM usage

Misc

  • Removed old SSS settings
  • Updated file walking to follow symbolic links in addStuff function
  • Detail noise toggle for debug
  • GBuffer debug scaling

Alpha Piscium v1.8.1

22 Jan 06:18

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New

  • Added GI SST steps options
  • Added Color McSpaceFace colorspace for rendering

Improvement

  • Improved Water Caustics and make it enabled by default
  • Improved PCSS
  • Improved denoiser to reduce fireflies
  • Increased environment probe range setting maximum
  • Adjusted water wave
  • Improved shadesmith tilling algorithm to reduce VRAM usage

Fix

  • Fixed potential cloud banding caused by bad randoms
  • Fixed cloud multi-scattering radius setting
  • Fixed solid shadow and caustics mixing
  • Fixed randomly appeared black line in GI accumulation
  • Fixed missing denoiser stabilization
  • Fixed twilight color banding

Misc

  • Updated sponsor list
  • Removed unused CSR32F tile

Alpha Piscium v1.8.0

11 Jan 08:38

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Highlights

  • Diffuse GI overhaul with ReSTIR SSGI
  • Denoiser overhaul with ReBLUR-based denoiser

New

  • Integrated Shadesmith for shader release optimization
  • Added translucent absorption saturation setting

Improvement

  • Diffuse GI overhaul with ReSTIR SSGI
  • Denoiser overhaul with ReBLUR-based denoiser
  • Optimized various passes with custom Z-order thread group tiling
  • Optimized various passes's VRAM bandwidth usage
  • Optimized Hi-Z SST
  • Replaced imageLoad with texelFetch for performance
  • Refactored post-processing pipeline
  • Improved HiZ mip tiles
  • Enhanced TAA with more filter options
  • Improved TAA sharpness, reduced motion blur and ghosting
  • Improved image sharpening
  • Updated default tonemap setting
  • Migrated various images to Shadesmith tiles
  • Improved bloom stability
  • Tweaked auto exposure
  • Tweaked emissive default settings
  • Adjusted translucent SST thickness factor for less flickering and false hits
  • Removed unused skylut

Fix

  • Fixed backward SST (Screen-Space Tracing) near camera
  • Fixed HiZ backward tracing failing in some cases
  • Fixed missing sky reflection at night
  • Fixed ghosting over sky
  • Fixed cloud curl noise default strength
  • Fixed incorrect cloud multiple scattering math

Misc

  • Updated build scripts to include branch names in zip files
  • Updated release script to support beta releases on dev branch
  • Improved shift-program script to handle different worlds and no-suffix passes
  • Removed old unused CAS code
  • Added dynamic range to debug text

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Alpha Piscium v1.8.0-Beta4

08 Jan 22:15

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Pre-release

New

  • Added settings for spatial denoiser sample counts

Improvement

  • Improved spatial with grazing angle based kernel stretching
  • Reimplemented vanilla skylight attenuation
  • Reimplemented env probe in diffuse GI
  • Optimized temporal reuse pass VRAM usage and tiling
  • Replaced imageLoad with texelFetch for performance
  • Improved dithering for GI pipeline
  • Added dithering to history fix color output
  • Reduced denoiser light leaks
  • Tweaked history fix for less light popping
  • Tweaked denoiser stabilization
  • Tweaked mip history fix edge weight
  • Limited hit distance to avoid self hit

Fix

  • Fixed GI shadowing ghosting
  • Fixed over blurring GI on leaves

Misc

  • Code cleanup for denoiser blur
  • Removed old unused CAS code
  • Added shader type macro

Alpha Piscium v1.8.0-Beta3

04 Jan 11:25

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Pre-release

New

  • Added luminance difference based firefly suppression
  • Added optional dynamic spatial reuse sample count (disabled by default, previously always enabled)

Improvement

  • Optimized GI SSRT with ray sorting and compaction
  • Optimized various passes with custom Z-order thread group tiling
  • Optimized various passes's VRAM bandwidth usage
  • Optimized denoiser history fix pass
  • Improved denoiser shadow sharpening
  • Enhanced TAA with more filter options
  • Improved TAA anti-motion blur
  • Tweaked auto exposure speed
  • Tweaked emissive default settings
  • Adjusted translucent SST thickness factor for less flickering and false hits
  • Migrated various images to Shadesmith
  • Merged post final composite
  • Removed unused skylut
  • Added kernel center pixel skip optimization
  • Added GI denoiser dithering

Fix

  • Fixed AE distance weighting decaying too fast
  • Fixed missing sky reflection at night
  • Fixed GI sky border
  • Fixed/reduced temporal reuse biases and errors
  • Fixed TAA screenshot mode history reset

Misc

  • Code cleanup for GI system

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Alpha Piscium v1.8.0-Beta2

30 Dec 20:55

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Pre-release

New

  • Implemented denoiser stabilization pass
  • Added SST thickness setting
  • Added translucent absorption saturation setting

Improvement

  • Optimized denoiser variance filtering using shared memory
  • Optimized hit distance filtering
  • Optimized fast history clamping with shared memory
  • Optimized Hi-Z SST
  • Improved HiZ mip tiles
  • Improved disocclusion fix
  • Improved denoiser fast history clamping
  • Reduced bloom intensity
  • Tweaked auto exposure default settings
  • Adjusted auto exposure speed
  • Relax history fix edge weighting for initial frames
  • Removed RCRS anti-firefly (replaced with better solution)
  • Added clip check to TAA
  • Improved TAA sharpness

Fix

  • Fixed denoiser dissolution fix causing dark edges
  • Fixed low FPS auto exposure flashing
  • Fixed ghosting over sky
  • Fixed auto exposure overshoot
  • Fixed broken temporal reuse
  • Fixed HiZ backward tracing
  • Fixed random history reset near camera
  • Fixed hit distance filtering
  • Fixed denoiser stabilization motion blur handling
  • Reimplemented environment probe radiance updating

Alpha Piscium v1.8.0-Beta1

28 Dec 08:13

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Pre-release

New

  • Integrated Shadesmith for shader release optimization
  • Diffuse GI overhaul with ReSTIR SSGI
  • Denoiser overhaul with ReBLUR-based denoiser

Improvement

  • Refactored post-processing pipeline

Fix

  • Fixed GI light lag during sudden time changes
  • Fixed backward SST (Screen-Space Tracing) near camera
  • Fixed cloud curl noise default strength
  • Fixed incorrect cloud multiple scattering math

Misc

  • Updated build scripts to include branch names in zip files
  • Updated release script to support beta releases on dev branch
  • Improved shift-program script to handle different worlds and no-suffix passes

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Alpha Piscium v1.7.3

21 Dec 09:01

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New

  • Added more cloud modeling settings
  • Added installation guide (Thanks to @loveghosties on Discord)

Improvement

  • Improved water wave at smaller water body with more high-frequency water wave
  • Improved sky view LUT encoding
  • Refactored volumetrics setting menu to reduce depth
  • Adjusted default cloud settings for better out-of-the-box experience
  • Improved cloud ambient lighting

Fix

  • Fixed normal mapped TBN with reorthogonalization

Misc

  • Added automated release script
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