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Alpha Piscium v1.8.4

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@Luna5ama Luna5ama released this 07 Mar 08:19

Highlight

  • Added limited Built-in PBR support
  • Improved translucent rendering with double refraction

New

  • Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
  • Added double refraction for non-water translucents for more accurate light bending
  • Added more per-material translucent absorption settings

Improvement

  • Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
  • Improved cloud spherical shell setup
  • Improved water scattering with new phase function based on Petzold data

Fix

  • Fixed translucent sky reflection error
  • Fixed DH (Distant Horizons) support
  • Fixed missing TAA clamp mix logic
  • Fixed cloud spherical shell setup
  • Fixed insanely bright emissive from end rod and charged lightning rod

Misc

  • Increased default PCSS sample count for better shadow softness

(All screenshot are taking without any resourcepacks)

huge_2026-03-07_02 54 11
huge_2026-03-07_02 57 38_10m
huge_2026-03-07_03 10 44
huge_2026-03-07_03 16 42