Updated Aging Effects to Include Clan Reputation Modifiers & Glass Jaw Gain #6575
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Dev Notes
This PR expands our aging implementation to inflict Glass Jaw on characters whenever they hit certain milestones. As per RAW this SPA gain is inflicted every valid milestone. So while the character can mitigate it with repeated purchases of the Toughness SPA, that gets expensive quick.
I also went and implemented Reputation penalties for non-blood named characters in Clan Campaigns once they hit specific Milestones. This required refactoring how Reputation is fetched, which also exposed a couple of minor bugs which I cleaned up as I went.