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Fix #3111: Added Heroic and Legendary Skill Levels #6623
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- Introduced new skill levels: Heroic and Legendary, with corresponding experience values and level definitions. - Updated `LevelSorter` to handle skill level comparisons using the new `SkillLevel` enums. - Added logic for parsing, getting, and setting Heroic and Legendary levels in `SkillType`. - Modified XML serialization and deserialization to include Heroic and Legendary levels. - Adjusted color handling for Heroic and Legendary to reuse Elite color settings.
…ELITE` to `EXP_LEGENDARY`).
Keeping this on draft as I don't think it should be included in 50.05 |
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #6623 +/- ##
============================================
- Coverage 11.43% 11.42% -0.01%
- Complexity 6451 6454 +3
============================================
Files 1086 1086
Lines 139459 139532 +73
Branches 21571 21583 +12
============================================
- Hits 15948 15943 -5
- Misses 121914 121986 +72
- Partials 1597 1603 +6 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Labels
For New Dev Cycle
Implementation of Missing Official Rule
Used with the RFE tag for the implementation of missing official rule
Personnel
Personnel-related Issues
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LevelSorter
to handle skill level comparisons using the newSkillLevel
enums.SkillType
.Fix #3111
Requirements
Requires MegaMek/megamek#6864
Dev Notes
So most of the work was already done and implemented, we just hadn't 'turned on' these skill levels. I checked with both new and existing campaigns and found no issues making these available.