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Description of Change(s)

USD supresses normals, and instead normals will be computed post skinning as if they were authored. This PR is to support normals deformation for CPU.

This PR is based on #3663.

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Fixes Issue(s)

#3406

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@roggiezhang-nv
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@nvmkuruc for vis.

@roggiezhang-nv roggiezhang-nv force-pushed the normals_skinning_cpu branch from d3b84df to 4423da2 Compare June 4, 2025 08:30
@roggiezhang-nv roggiezhang-nv force-pushed the normals_skinning_cpu branch from 4423da2 to 502c92b Compare June 4, 2025 08:31
@jesschimein
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Filed as internal issue #USD-11073

(This is an automated message. See here for more information.)

pixar-oss pushed a commit that referenced this pull request Aug 6, 2025
This means that the normals need to be computed post-skinning (by the render delegate), rather than using the undeformed normals from the rest geometry, and matches the UsdImaging 1.0 behavior and addresses bug #3699.

Note that the open PRs (e.g. #3664) to add support for normals in the skinning computation would supersede this.

Closes #3700

(Internal change: 2374067)
meshula pushed a commit to meshula/USD that referenced this pull request Sep 11, 2025
This means that the normals need to be computed post-skinning (by the render delegate), rather than using the undeformed normals from the rest geometry, and matches the UsdImaging 1.0 behavior and addresses bug PixarAnimationStudios#3699.

Note that the open PRs (e.g. PixarAnimationStudios#3664) to add support for normals in the skinning computation would supersede this.

Closes PixarAnimationStudios#3700

(Internal change: 2374067)
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2 participants