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Issues: TheSuperHackers/GeneralsGameCode

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#350 opened Mar 4, 2025 by xezon
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Issues list

[GEN][ZH] Fix Mismatch in Release Build when Logging is enabled Debug Is mostly debug functionality Fix Is fixing something Minor Severity: Minor < Major < Critical < Blocker
#759 opened Apr 24, 2025 by helmutbuhler Loading…
[BFME][ZH] Validate map chunk versions in debug BFME Relates to Battle For Middle-Earth Debug Is mostly debug functionality ZeroHour Relates to Zero Hour
#742 opened Apr 21, 2025 by feliwir Loading…
Error prone code with GameMessage::getArgument Debug Is mostly debug functionality Investigate Minor Severity: Minor < Major < Critical < Blocker
#586 opened Apr 3, 2025 by xezon Stability fixes
Implement feature to verify replay playback correctness Critical Severity: Minor < Major < Critical < Blocker Debug Is mostly debug functionality
#566 opened Apr 1, 2025 by xezon
1 task done
Code foundation build up
Implement debug feature to auto load replay(s) Debug Is mostly debug functionality Minor Severity: Minor < Major < Critical < Blocker
#565 opened Apr 1, 2025 by xezon
Compile out expensive debugs from Debug configuration Debug Is mostly debug functionality Minor Severity: Minor < Major < Critical < Blocker
#530 opened Mar 28, 2025 by xezon
Allow multiple instances to run and connect to each other for debugging Debug Is mostly debug functionality Enhancement Is new feature or request Major Severity: Minor < Major < Critical < Blocker
#407 opened Mar 11, 2025 by helmutbuhler Loading…
Network logging improvements Debug Is mostly debug functionality Network Anything related to network, servers Refactor Improves the structure of the code, with negligible changes in function. ZeroHour Relates to Zero Hour
#406 opened Mar 11, 2025 by helmutbuhler Loading…
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