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[GEN] Backports various things from ZH #688
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Seems like a lot to change all in one PR. |
In tomsons we trust :) |
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This was referenced Apr 23, 2025
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@tomsons26 What are the plans for this draft PR? |
bobtista
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Oct 25, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH - PR TheSuperHackers#1049 (Caball009): Add missing virtual destructors - PR TheSuperHackers#1668 (jbremer): Prevent buffer overflows in NetPacket Files reverted: - ConnectionManager.h, StagingRoomGameInfo.h, LANGameInfo.h - networkutil.h, NetPacket.cpp
bobtista
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Oct 25, 2025
Reverting unification of these files to avoid conflicts with: - PR TheSuperHackers#654 (tomsons26): Cleans up inconsistencies - PR TheSuperHackers#670 (zzambers): Replacements for rest of asm code - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH - PR TheSuperHackers#1066 (xezon): Prevent AMD/ATI driver crash - PR TheSuperHackers#1703 (Stubbjax): Add replay archive feature - PR TheSuperHackers#1741 (Skyaero42): Remove redundant include guards Files reverted: - BitFlagsIO.h, DataChunk.h, GameType.h, List.h - Money.h, Radar.h, Recorder.h, SpecialPowerMaskType.h, StackDump.h - NameKeyGenerator.cpp, GameCommon.cpp, StackDump.cpp
bobtista
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Oct 25, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#654 (tomsons26): Cleans up inconsistencies - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH Files reverted: Color.h, Mouse.h, Color.cpp
bobtista
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Oct 25, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#654 (tomsons26): Cleans up inconsistencies - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH Files reverted: Color.h, Mouse.h, Color.cpp
bobtista
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Oct 25, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH - PR TheSuperHackers#1049 (Caball009): Add missing virtual destructors - PR TheSuperHackers#1668 (jbremer): Prevent buffer overflows in NetPacket Files reverted: - ConnectionManager.h, StagingRoomGameInfo.h, LANGameInfo.h - networkutil.h, NetPacket.cpp
bobtista
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Oct 25, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH - PR TheSuperHackers#1049 (Caball009): Add missing virtual destructors Files reverted (kept in Generals/MD): - ConnectionManager.h, StagingRoomGameInfo.h, LANGameInfo.h, networkutil.h Note: NetPacket.cpp stays in Core (Connection.cpp depends on it). PR TheSuperHackers#1668 buffer overflow fix can be merged manually later.
bobtista
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Oct 26, 2025
Reverting unification of these files to avoid conflicts with: - PR TheSuperHackers#654 (tomsons26): Cleans up inconsistencies - PR TheSuperHackers#670 (zzambers): Replacements for rest of asm code - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH - PR TheSuperHackers#1066 (xezon): Prevent AMD/ATI driver crash - PR TheSuperHackers#1703 (Stubbjax): Add replay archive feature - PR TheSuperHackers#1741 (Skyaero42): Remove redundant include guards Files reverted: - BitFlagsIO.h, DataChunk.h, GameType.h, List.h - Money.h, Radar.h, Recorder.h, SpecialPowerMaskType.h, StackDump.h - NameKeyGenerator.cpp, GameCommon.cpp, StackDump.cpp
bobtista
added a commit
to bobtista/GeneralsGameCode
that referenced
this pull request
Oct 26, 2025
Reverting unification to avoid conflicts with: - PR TheSuperHackers#654 (tomsons26): Cleans up inconsistencies - PR TheSuperHackers#688 (tomsons26): Backports various things from ZH Files reverted: Color.h, Mouse.h, Color.cpp
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