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Q3.2 Spring 2018 Timeline

Justin Park edited this page May 6, 2018 · 1 revision

Timeline: Week 1/2 Initial Team Setup Re-inventory of current project

Week 3 VR development is setup VR: Familiarization with the current VR Setup, decision to revamp or replace the current control scheme AR: Menus, fixes to fighter movements, ship damage Art: Menus/Ship concepts/Models

Week 4 Game demo (Full battle functionality, Player Controlled Ship AI, Skills/Customization, VR/AR have a smooth interaction) VR: Polish ship controls, reintegration with networking AR: Polishing fleet controls/Skills (Abilities/Skillshots, buffs) Art: Out of battle concepts/Ship concepts/Models

Week 5 VR: First person abilities/other controls AR: Skills (Abilities/Skillshots, buffs)/Upgrade and fleet customization systems Art: Ship concepts/Models

Week 6 VR: Out of battle customizations/Interactions AR: Player choices and upgrades Art: Ship Ability/Ship concepts/Models

Week 7 VR: Out of battle customizations/Interactions/Improvements to single player gameplay (enemies) AR: World building/tying both players' interactions into a cohesive game Art: Ship Ability/Environments/Ship concepts/Models

Week 8 Mobile builds shipped/Stable VR build exists VR: Improvements to single player gameplay (enemies) AR: Tweaks and polishing Art: Polish App Controls/Environments/Promotional Materials

Week 9 Mobile update based on testing/hotfixes VR: Tests and fixes AR: Working on bugs/gameplay issues from testing Art: Promotional cards (AR Targets) printed

Week 10 Project showcase VR/AR/Art: Prepare to demo

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