Expanded reset logic for Simulator #2451
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…bject states, set light setup default key to scene's light key
jturner65
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Aug 16, 2024
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| // set the default light key to reference the scene's light setup | ||
| auto initSceneInstanceAttr = | ||
| metadataMediator_->getSceneInstanceAttributesManager() | ||
| ->getObjectCopyByHandle(curSceneInstanceAttributes_->getHandle()); | ||
| auto sceneLightSetup = resourceManager_->getLightSetup( | ||
| initSceneInstanceAttr->getLightingHandle()); | ||
| resourceManager_->setLightSetup(*sceneLightSetup); |
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This should be a lot easier. Something to revisit down the road.
jturner65
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Aug 16, 2024
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LGTM. Hopefully it passes :)
…locities when no scene_instance init was provided. Also update unit test.
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Motivation and Context
This PR add expanded reset logic to base Simulator:
default light setup key points to scene's light setup key(moved to Simulator.reset should change default_lighting_key to point to scene instance lighting setup #2453)This is a breaking change, previously reset only set world time to 0.
How Has This Been Tested
CI should still pass.
Added new unit test to validate the rest logic
Types of changes
Checklist