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Allow ScrollBar to watch ScrollContainer in tree #63626

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13 changes: 13 additions & 0 deletions doc/classes/ScrollBar.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,23 @@
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_watching" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the target [ScrollContainer] is sharing its corresponding internal [ScrollBar] with this [ScrollBar] according to the orientation of this [ScrollBar].
[b]Note:[/b] Share will only be attempted if both nodes are valid and in the tree.
See [method Range.share].
</description>
</method>
</methods>
<members>
<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
</member>
<member name="watch_target_path" type="NodePath" setter="set_watch_target_path" getter="get_watch_target_path" default="NodePath(&quot;&quot;)">
The [NodePath] of the target [ScrollContainer] that the [ScrollBar] tries to watch. See [method is_watching].
</member>
</members>
<signals>
<signal name="scrolling">
Expand Down
45 changes: 45 additions & 0 deletions scene/gui/scroll_bar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "scene/gui/scroll_container.h"
#include "scene/main/window.h"

bool ScrollBar::focus_by_default = false;
Expand Down Expand Up @@ -305,6 +306,8 @@ void ScrollBar::_notification(int p_what) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
}

_try_watch();
} break;

case NOTIFICATION_EXIT_TREE: {
Expand All @@ -314,6 +317,8 @@ void ScrollBar::_notification(int p_what) {
}

drag_node = nullptr;

watching = false;
} break;

case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
Expand Down Expand Up @@ -500,6 +505,41 @@ Size2 ScrollBar::get_minimum_size() const {
return minsize;
}

void ScrollBar::_try_watch() {
if (watch_target_path.is_empty()) {
return;
}

ScrollContainer *watch_target = Object::cast_to<ScrollContainer>(get_node(watch_target_path));
if (watch_target) {
ScrollBar *watch_target_bar = orientation == HORIZONTAL ? Object::cast_to<ScrollBar>(watch_target->get_h_scroll_bar()) : Object::cast_to<ScrollBar>(watch_target->get_v_scroll_bar());
if (watch_target_bar && watch_target_bar != this) {
watch_target_bar->share(this);
watching = true;
}
}
}

void ScrollBar::set_watch_target_path(const NodePath p_path) {
if (watch_target_path == p_path) {
return;
}
watch_target_path = p_path;
watching = false;

if (is_inside_tree()) {
_try_watch();
}
}

NodePath ScrollBar::get_watch_target_path() const {
return watch_target_path;
}

bool ScrollBar::is_watching() const {
return watching && has_node(watch_target_path);
}

void ScrollBar::set_custom_step(float p_custom_step) {
custom_step = p_custom_step;
}
Expand Down Expand Up @@ -617,12 +657,17 @@ bool ScrollBar::is_smooth_scroll_enabled() const {
}

void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_watch_target_path", "path"), &ScrollBar::set_watch_target_path);
ClassDB::bind_method(D_METHOD("get_watch_target_path"), &ScrollBar::get_watch_target_path);
ClassDB::bind_method(D_METHOD("is_watching"), &ScrollBar::is_watching);

ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);

ADD_SIGNAL(MethodInfo("scrolling"));

ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_step", PROPERTY_HINT_RANGE, "-1,4096,suffix:px"), "set_custom_step", "get_custom_step");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "watch_target_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "ScrollContainer"), "set_watch_target_path", "get_watch_target_path");
}

ScrollBar::ScrollBar(Orientation p_orientation) {
Expand Down
9 changes: 9 additions & 0 deletions scene/gui/scroll_bar.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,9 @@ class ScrollBar : public Range {

static bool focus_by_default;

NodePath watch_target_path;
bool watching = false;

Orientation orientation;
Size2 size;
float custom_step = -1.0;
Expand Down Expand Up @@ -89,6 +92,8 @@ class ScrollBar : public Range {
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);

void _try_watch();

virtual void gui_input(const Ref<InputEvent> &p_event) override;

protected:
Expand All @@ -97,6 +102,10 @@ class ScrollBar : public Range {
static void _bind_methods();

public:
void set_watch_target_path(const NodePath p_path);
NodePath get_watch_target_path() const;
bool is_watching() const;

void set_custom_step(float p_custom_step);
float get_custom_step() const;

Expand Down