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AverageRatingGain

ipax77 edited this page May 16, 2026 · 6 revisions

Average Rating Gain

Average rating gain is a commander stat that looks at rating movement instead of only winrate.

Why raw winrate is not enough

Direct Strike does not have strict matchmaking. One team can be much stronger than the other, so a commander can look strong simply because strong players picked it more often.

Raw winrate also punishes commanders that are popular with newer players and rewards commanders that are mostly used by established players.

What average rating gain adds

Average rating gain asks a better question: did players using this commander perform better or worse than expected?

  • If a weak team beats a strong team, the rating gain is large.
  • If a strong team wins an expected game, the rating gain is small.
  • If a commander has low winrate but positive rating gain, players may be outperforming expectations with it.
  • If a commander has high winrate but low rating gain, it may be winning mostly in already favorable lobbies.

Example

Commander A has a 70 percent winrate because it is often played by high-rated players. The rating gain is small because those players were usually expected to win.

Commander B has a 45 percent winrate but positive average rating gain because its wins often come from lower-rated teams beating stronger opponents.

In that case Commander B may be performing better than raw winrate suggests.

How to read it

Use average rating gain together with winrate, game count, and time period. It is not a replacement for judgment, but it is a useful way to reduce the noise caused by uneven lobbies.

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