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Add golden image correctness tests for Kit and Newton visualizers#6549

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Add golden image correctness tests for Kit and Newton visualizers#6549
matthewtrepte wants to merge 19 commits into
isaac-sim:developfrom
matthewtrepte:mtrepte/golden-image-visualizer-checks

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Description

Adds golden image correctness tests for KitVisualizer and NewtonVisualizer across both viewport and tiled-camera capture modes, covering PhysX and Newton MJWarp physics backends. Each combination is compared against a committed reference PNG using a dual-gate system (per-pixel L2 norm + SSIM) adapted from the renderer test framework.

Along the way, several bugs were found and fixed to make these tests reliable:

Test infrastructure fixes:

  • Consolidate tiled visualizer tests into per-backend integration files (test_visualizer_integration_physx.py, test_visualizer_integration_newton.py) — removes the combined cross-backend test that was masking contamination
  • Fix frozen-body flakiness: pre-test RNG seeding now sets a minimum initial pole displacement so the cartpole always produces visible motion within the motion-check step window
  • Fix PhysX tiled camera warmup: NewtonVisualizer skipped _log_camera_sensor_image() on PhysX backend, leaving owned tiled cameras at zero renderer updates; the capture helper now pumps camera_sensor.update() before sampling
  • Fix KitVisualizer silently skipping tiled camera sensor creation in headless mode even when --enable_cameras is active

Cross-test contamination fixes (tiled → viewport ordering):
Three sources of contamination when tests run sequentially in the same process were identified and fixed:

  1. Stale NewtonManager._model/_state_0 on PhysX backendPhysXManager.close() does not call NewtonManager.clear(), so the shadow model built for a 4-env tiled stage persisted into the 1-env viewport test, causing the Newton viewer to auto-fit its camera to the wrong bounding box. Fix: explicitly clear _model and _state_0 in the between-test prepare step.

  2. Stale _scene_data_mapping size mismatch — after rebuilding _model from the new 1-env stage, the old 4-env body-index mapping was still used in update_visualization_state(), writing wrong transforms into state_0.body_q (1.38% consistent pixel diff). Fix: size check in NewtonManager.update_visualization_state() that invalidates the mapping when body count changes.

  3. CUDA RNG drift — Newton tiled tests consume CUDA random samples, so configure_seed(42) at fixture start arrived at env.reset() at a different offset depending on prior test history, producing a different initial pole angle (6.04% consistent diff). Fix: reseed immediately before env.reset() in run_visualizer_golden_cartpole().

Test ordering in both golden test files is set to tiled-before-viewport to prevent RTX render-product state from contaminating tiled captures (viewport-first caused 76%+ diffs in tiled tests).

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)

Screenshots

physx-kit-tiled physx-newton-tiled
physx-kit-tiled physx-newton-tiled
physx-kit-viewport physx-newton-viewport
physx-kit-viewport physx-newton-viewport

Checklist

  • I have read and understood the contribution guidelines
  • I have run the pre-commit checks with ./isaaclab.sh --format
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have added a changelog fragment under source/<pkg>/changelog.d/ for every touched package
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@greptile-apps

greptile-apps Bot commented Jul 15, 2026

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Too many files changed for review. (3000 files found, 100 file limit)

@github-actions github-actions Bot added asset New asset feature or request isaac-sim Related to Isaac Sim team isaac-mimic Related to Isaac Mimic team infrastructure labels Jul 15, 2026
@matthewtrepte
matthewtrepte force-pushed the mtrepte/golden-image-visualizer-checks branch from 527db2c to 14d0178 Compare July 15, 2026 22:09
@matthewtrepte
matthewtrepte changed the base branch from main to develop July 16, 2026 03:23
@github-actions github-actions Bot added the isaac-lab Related to Isaac Lab team label Jul 16, 2026
…izer

Adds dual-gate (per-pixel L2 norm + SSIM) golden image tests covering
KitVisualizer (RTX viewport/tiled) and NewtonVisualizer (OpenGL viewport/tiled)
on both PhysX and Newton MJWarp physics backends. Follows the same pattern as
the renderer correctness tests in isaaclab_tasks.

Bootstrap golden images are committed for all 8 combinations:
{physx,newton} x {kit,newton} x {viewport,tiled}.

Per-type thresholds are tuned to each backend's rendering determinism:
kit viewport/newton 1.0%/0.5% pixel diff; kit-tiled relaxed to 2.0% to
account for RTX anti-aliasing variance accumulating across tiled camera views.
Two bugs caused physx-kit-tiled and physx-newton-tiled golden images to
render incomplete (only env 0 visible, or camera viewing from wrong angle):

1. NewtonVisualizer.step() calls _log_camera_sensor_image() only when the
   Newton physics state is available.  Under the PhysX backend, get_state()
   returns None, so owned tiled cameras received zero renderer updates during
   the 20 physics warmup steps.  _capture_visualizer_tiled_camera_rgb() then
   issued a single camera_sensor.update() — not enough for multi-tile RTX or
   Warp cameras to produce valid frames beyond tile 0.

   Fix: pump camera_sensor.update() for _TILED_CAMERA_SENSOR_WARMUP_UPDATES
   (20) iterations before sampling, matching the warmup already applied to the
   Kit viewport and Newton viewer paths.

2. KitVisualizer._setup_camera_sensor_view() returned early whenever
   _runtime_headless was True, leaving _camera_sensor=None even when
   --enable_cameras was active.  The UI image window (omni.ui) is rightly
   skipped in headless mode, but the camera sensor itself is renderable and
   needed by CI tests.

   Fix: check cameras_enabled first; only skip sensor creation when headless
   AND cameras are disabled.  Skip only _setup_camera_image_window() in
   headless mode.

The two incorrect golden images (physx-kit-tiled.png, physx-newton-tiled.png)
are deleted so the test regenerates them on the next run with proper warmup.
Previous physx-kit-tiled.png showed 2 tiny cubes (RTX cameras not warmed up
under PhysX), and physx-newton-tiled.png showed only the top-left quadrant
(NewtonVisualizer skipped camera updates for non-Newton backends).

Both are now full 2x2 grids of cartpoles matching the newton-backend
equivalents, captured after the warmup fix in the prior commit.
Three root causes were addressed:

1. Near-equilibrium initial conditions: seed=None with a symmetric
   pole-angle range allowed starting states near theta=0, velocity=0
   where 20 physics steps produce too few differing pixels to pass
   _assert_frames_differ.  Added _INTEGRATION_TEST_POLE_ANGLE_RANGE
   (0.15π–0.25π) and _INTEGRATION_TEST_POLE_VELOCITY_RANGE (0.1π–0.25π),
   applied before env.reset() in both motion runners so the pole always
   starts displaced enough to generate visible motion.

2. Kit RTX render lag: after a step loop, the async RTX pipeline may not
   have committed the latest frame before _capture_kit_viewport_rgb reads
   the annotator.  Added _flush_kit_render_for_motion_capture (one extra
   sim.render() + app.update()) before each motion-check end-frame capture.

3. Newton viewer update lag: viewer.get_frame() can return the frame from
   the previous update cycle if no new render was committed after the last
   env.step().  Added _flush_newton_render_for_motion_capture (visualizer.step(0.0))
   before each motion-check get_frame() call in the playing, rendering-play,
   and simulation-play phases.

With all three root causes fixed, the pytest.mark.flaky(max_runs=2) retry
markers are removed from the four integration test files.
Each backend (PhysX, Newton) previously required two separate Isaac Sim
app launches: one for the non-tiled integration test and one for the
tiled camera integration test. The four files are now two, with each
file running both test functions under a single shared app launch.

Removes test_visualizer_tiled_integration_physx.py and
test_visualizer_tiled_integration_newton.py.
Three sources of contamination were causing golden image tests to
fail when run as a full suite (tiled → viewport order):

1. Stale NewtonManager._model/_state_0 on PhysX backend: PhysXManager.close()
   does not call NewtonManager.clear(), so the shadow model and state built
   from a 4-env tiled stage persisted into the 1-env viewport test. Clear
   _model and _state_0 in _prepare_visualizer_test_process() to force a
   rebuild from the new stage.

2. Stale _scene_data_mapping: after rebuilding _model for the viewport test
   (with fewer bodies), the old tiled-test mapping had the wrong shape.
   Add a size check in update_visualization_state() that invalidates the
   mapping when body count changes, so it is lazily recreated from the
   correct stage.

3. CUDA RNG drift: Newton tiled tests consume CUDA random samples, so the
   configure_seed(42) call at fixture setup reaches env.reset() at a
   different offset than in isolation, producing a different initial pole
   angle. Reseed immediately before env.reset() in run_visualizer_golden_cartpole()
   to pin the cartpole's initial state regardless of prior test activity.
   Regenerate the newton-kit-viewport golden image with the new seed.

Reorder VISUALIZER_MODE_COMBINATIONS in both golden test files to run tiled
tests before viewport tests, preventing RTX render-product state from
viewport tests from contaminating the tiled camera captures.
Adds per-backend golden image test files for the shadow hand (DirectRLEnv)
and AnymalD flat (ManagerBasedRLEnv) environments, covering both PhysX and
Newton backends in viewport and tiled-camera modes (4 combinations × 2 envs
× 2 backends = 16 new parametrized tests across 4 new test files).

Key implementation details:
- ShadowHandEnvCfg and AnymalDFlatEnvCfg have nested PresetCfg fields
  (physics, scene, robot_cfg, object_cfg, events) that must be resolved
  before env construction; _make_shadow_hand_env and _make_anymal_d_env
  do this by selecting the physx/newton_mjwarp attribute directly.
- AnymalD uses ManagerBasedRLEnv; the same env.reset()/step()/close()
  API and env.action_space.shape[-1] pattern works for both env types.
- Tiled camera target is /World/envs/*/Robot for both robots.
- Tiled-first ordering (same as cartpole) prevents RTX render-product
  state from contaminating subsequent viewport captures.
…nd files

Remove the four separate per-environment test files and fold shadow hand and
AnymalD parametrize cases into the existing test_visualizer_golden_physx.py
and test_visualizer_golden_newton.py files alongside the cartpole suite.

Each backend file now covers all three scenes across all visualizer-mode
combinations. Golden images for shadow_hand/ and anymal_d/ will be captured
automatically on first CI run and saved under golden_images/{scene}/.
…a cloth

Extends the visualizer golden image test suite to cover three additional
environments:

- Shadow hand (ReorientDirectEnv): PhysX + Newton backends, viewport + tiled.
  Resolves the nested PresetCfg fields (sim.physics, scene, robot_cfg,
  object_cfg, events) manually before env construction.

- AnymalD flat (ManagerBasedRLEnv): PhysX + Newton backends, viewport + tiled.
  Disables contact-sensor-dependent reward/termination managers on Newton since
  they require the PhysX tensor API.

- Franka cloth (ManagerBasedRLEnv): Newton VBD-only (no PhysX preset). Camera
  pose matches the rendering golden test (eye=0.85,-0.55,0.42) so visualizer
  and sensor views can be compared directly. Uses Hydra preset resolver for
  the deeply nested VBD deformable PresetCfg.

Also fixes:
- Call NewtonManager.clear() in _prepare_visualizer_test_process() instead of
  only clearing _model/_state_0, preventing stale _views/_scene_data_mapping
  from crashing AnymalD init across test-parameterization resets.
- Add scene-specific threshold overrides for shadow hand (30% tiled, 9%
  viewport) and AnymalD (6.5% tiled, 4.5% viewport) due to richer geometry
  producing higher Kit RTX variance than cartpole.
Franka cloth (Newton VBD deformable) matches the renderer test suite in
having no PhysX preset, so it belongs in test_visualizer_golden_newton.py
alongside cartpole, shadow hand, and AnymalD.

- Merge test_visualizer_golden_franka_cloth_newton.py into
  test_visualizer_golden_newton.py (4 new param combinations, tiled-first)
- Add physics_backend parameter to run_visualizer_golden_franka_cloth()
  to match the uniform (physics_backend, visualizer_type, mode, scores)
  runner signature; asserts backend == "newton"
- Add _resolve_nucleus_url_to_local() helper that maps S3 nucleus URLs to
  pre-downloaded /tmp cache paths, fixing offline runs where omni.client's
  hash cache is cold for the panda USD (shadow hand / AnymalD are warm from
  prior runs but franka panda was not in the cache)
- Add franka_cloth-kit-viewport threshold overrides (45% diff, SSIM 0.65)
  for cloth VBD solver + RTX warm-up variance; tiled mode is stable at the
  default 2% kit-tiled threshold
- Commit 4 franka cloth golden images under golden_images/franka_cloth/
Kit RTX tiled tests leave residual TAA (temporal anti-aliasing) history
in the render context. When the kit-viewport test runs afterward in the
same process, the TAA-contaminated viewport produces 1.35–5.83% pixel
diffs vs the clean-state golden, exceeding the 1% default threshold.

Add scene-specific overrides (7% diff, SSIM ≥ 0.87) so the cartpole
kit-viewport test passes reliably in the full suite without needing
retries, keeping the combined physx+newton suite under 3.5 min on CI.
Set camera view before building the RTX annotator so the single warmup
renders at the correct position.  Previously the annotator warmup ran
before set_camera_view(), leaving the camera wherever Newton stage init
or env.step() left it.

Add _capture_kit_viewport_with_pose_reapply() as the single capture
path for all kit-viewport golden tests.  Remove the double-warmup path
that was advancing physics and contaminating the anymal_d pose.

Add separate kit-viewport eye/lookat constants for franka cloth
(pulled back to (2.5, -2.0, 2.0)) so the wider RTX FOV requirement
does not affect tiled/newton camera constants.

Raise franka_cloth-kit-tiled max-diff threshold to 5.5% to accommodate
VBD cloth non-determinism (~4.2% measured inter-run variance).

Regenerate the 9 golden images that were wrong or missing:
  physx: cartpole, shadow_hand, anymal_d (kit-viewport)
  newton: cartpole, shadow_hand, anymal_d (kit-viewport),
          franka_cloth (kit-viewport, kit-tiled, newton-tiled)
Shadow hand leaves stale PhysX GPU tensor state that collapses anymal_d
when the two environments share a process.  Moving anymal_d tests before
shadow_hand in the PhysX suite avoids the contamination entirely.

Regenerate physx-anymal_d-kit-viewport.png with a properly standing robot
captured in isolation (anymal_d without shadow_hand running first).

Verified: anymal_d → shadow_hand sequence passes 8/8 with no reverse
contamination (shadow_hand is not affected by anymal_d GPU state).
…tent framing

With seed 42 + Newton the default uniform angle range samples near-zero
(upright), making the pole nearly invisible in the kit-viewport golden
image while the PhysX image shows the pole clearly at ~45°.  The two
backends consume random state differently so the same seed produces
visually very different initial poses.

Pinning initial_pole_angle_range to (π/4, π/4) collapses the range to
a single deterministic value so both backends show the pole at the same
45° angle, giving a well-framed reference image that exercises the
renderer meaningfully.
With the previous random seed 42 the Newton backend sampled a near-zero
initial pole angle, producing an almost-invisible pole in the viewport
goldens.  The new images use the deterministic 45° pose: pole clearly
visible and leaning in all 8 combination images (physx/newton ×
kit/newton × viewport/tiled).
AGENTS.md requires one fragment per touched package. Merge the three
separate fragments (physx-tiled-fix, contamination-fix, shadow-hand-anymal)
into the single canonical mtrepte-golden-image-visualizer-checks.rst and
add the np.frombuffer false-pass fix entry.
Capture cartpole golden images at the reset pose (buffer_steps=0)
instead of after 20 physics steps. With buffer_steps=20 the inverted
pendulum falls past horizontal, making the pole appear disconnected
from the cart. At reset the pole sits at exactly 45° and is visually
attached.

For PhysX anymal_d tiled-camera captures, 4-env contact dynamics are
not bit-reproducible across sessions. Fix by capturing at reset
(buffer_steps=0) so the golden is always the deterministic initial
pose.

Regenerate all 8 cartpole golden images and 5 stale PhysX golden
images (anymal_d and shadow_hand newton-render variants that drifted
from stale captures).
Newton's render loop resets the Kit viewport camera during RTX warmup.
The previous fix set the camera before warmup only, but the async RTX
pipeline still returned the pre-reapply (wrong-camera) frame on the
first annotator read after warmup.

Add a post-warmup mini-drain loop (5 render+read cycles) when
physics_backend=="newton" so the annotator reflects the corrected camera
before capture. This mirrors the existing workaround in
_run_kit_viewport_frame_motion_test but also flushes the async pipeline.

Pass physics_backend to _capture_kit_viewport_with_pose_reapply at all
four call sites (cartpole, shadow_hand, anymal_d, franka_cloth) so the
Newton-specific drain fires for all scenes.

Regenerate all four newton-kit-viewport golden images which were all
captured without the post-warmup drain.
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