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Releases: nathanhoad/godot_dialogue_manager

v1.14.0

06 Aug 23:25

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  • Adds support for passing temporary extra game states to get_next_dialogue_line
  • Adds an auto-incremented resource_version to dialogue resources
  • Moves a few internal config values out of your game's repository so they don't keep flagging as changes in source control
  • Halts the test scene if you have compile errors
  • Fixes an issue with the debug mutation
  • Fixes an issue with mouse wheeling in the example balloon

v1.13.6

30 Jul 01:11

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  • Fixes an issue with lines being skipped during compile - this will require you to re-open your dialogue files so they can be recompiled.
  • Adds multiline support to move line shortcut

v1.13.5

28 Jul 02:19

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  • Adds shortcuts to the editor for toggling comments and moving lines
  • Fixes an issue with => END not ending.

v1.13.4

27 Jul 02:30

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  • Allows for enums as state values
  • Rearranges some of the docs

v1.13.3

25 Jul 10:00

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  • Fixes an incorrect indention error.

v1.13.2

24 Jul 22:44

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  • Adds an error when trying to nest titles
  • Fixes an issue with Godot versions before 3.5
  • Makes the test scene resolution smaller
  • Cleans up a few internals

v1.13.1

23 Jul 08:35

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  • Fixes an issue with yielding mutations
  • Stops DialogueLines being prematurely freed
  • Changes how snippets work internally
  • Fixes a few PO saving issues (@Festerdam in #65)

v1.13.0

19 Jul 12:29

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v1.12.4

13 Jul 10:12

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  • Adds support for setting nested dictionary values via dot syntax.

v1.12.3

13 Jul 03:27

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  • Adds support for referencing nested dictionary values.