Releases: nathanhoad/godot_dialogue_manager
Releases · nathanhoad/godot_dialogue_manager
v1.14.0
- Adds support for passing temporary extra game states to
get_next_dialogue_line - Adds an auto-incremented
resource_versionto dialogue resources - Moves a few internal config values out of your game's repository so they don't keep flagging as changes in source control
- Halts the test scene if you have compile errors
- Fixes an issue with the
debugmutation - Fixes an issue with mouse wheeling in the example balloon
v1.13.6
- Fixes an issue with lines being skipped during compile - this will require you to re-open your dialogue files so they can be recompiled.
- Adds multiline support to move line shortcut
v1.13.5
- Adds shortcuts to the editor for toggling comments and moving lines
- Fixes an issue with
=> ENDnot ending.
v1.13.4
- Allows for enums as state values
- Rearranges some of the docs
v1.13.3
- Fixes an incorrect indention error.
v1.13.2
- Adds an error when trying to nest titles
- Fixes an issue with Godot versions before 3.5
- Makes the test scene resolution smaller
- Cleans up a few internals
v1.13.1
- Fixes an issue with yielding mutations
- Stops DialogueLines being prematurely freed
- Changes how snippets work internally
- Fixes a few PO saving issues (@Festerdam in #65)
v1.13.0
- Allows saving to PO file by @Festerdam in #64
- Makes the example balloon easier to modify
- Adds a reference to the example balloons repository
v1.12.4
- Adds support for setting nested dictionary values via dot syntax.
v1.12.3
- Adds support for referencing nested dictionary values.