Releases: nathanhoad/godot_dialogue_manager
Releases Β· nathanhoad/godot_dialogue_manager
v1.7.1
- Fixes an issue when trying to set properties on a
DialogueResource
v1.7.0
- Add shortcut on
DialogueResourceinstances to get the next line of dialogue. - Adds dot syntax for dictionaries and objects in inline expressions
- Adds a button in the dialogue editor to insert BBCodes and dialogue markers.
- Fixes an issue with nested responses
- Fixes an issue with displaced BBCodes when using a bunch of them along with dialogue markers
v1.6.0
- Adds a setting to wrap long lines in the dialogue editor
- Adds a basic text search to the dialogue editor
- Adds response shortcut syntax for when a response and its next line are identical
- Fixes an issue when using multiple kinds of BBCodes in a line (thanks @NicksterSand)
- Adds
[next]code for auto advancing lines
v1.5.1
- Enables BBCode on example menu items
- Fixes issue with using
emitmutations
v1.5.0
- Adds
translation_keyto bothDialogueLineandDialogueResponse - Temporarily ups the resolution to 1920x1080 when testing dialogue via the dialogue editor
v1.4.0
- Adds support for variables in character names
- Fixes a performance issue when working with huge Godot projects
v1.3.1
- Fixes a couple of issues with nested conditions/responses
v1.3.0
- Allows the parser to be used at runtime
v1.2.2
- Fixes error when responses don't come immediately after a dialogue line (thanks @ShikadiGum)