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Releases: nathanhoad/godot_dialogue_manager

v1.7.1

26 Mar 09:26

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  • Fixes an issue when trying to set properties on a DialogueResource

v1.7.0

26 Mar 05:26

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  • Add shortcut on DialogueResource instances to get the next line of dialogue.
  • Adds dot syntax for dictionaries and objects in inline expressions
  • Adds a button in the dialogue editor to insert BBCodes and dialogue markers.
  • Fixes an issue with nested responses
  • Fixes an issue with displaced BBCodes when using a bunch of them along with dialogue markers

v1.6.0

14 Mar 12:21

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  • Adds a setting to wrap long lines in the dialogue editor
  • Adds a basic text search to the dialogue editor
  • Adds response shortcut syntax for when a response and its next line are identical
  • Fixes an issue when using multiple kinds of BBCodes in a line (thanks @NicksterSand)
  • Adds [next] code for auto advancing lines

v1.5.1

09 Mar 22:09

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  • Enables BBCode on example menu items
  • Fixes issue with using emit mutations

v1.5.0

09 Mar 11:13

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  • Adds translation_key to both DialogueLine and DialogueResponse
  • Temporarily ups the resolution to 1920x1080 when testing dialogue via the dialogue editor

v1.4.0

08 Mar 09:44

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  • Adds support for variables in character names
  • Fixes a performance issue when working with huge Godot projects

v1.3.1

07 Mar 09:57

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  • Fixes a couple of issues with nested conditions/responses

v1.3.0

21 Feb 11:17

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v1.2.2

20 Feb 22:28

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  • Fixes error when responses don't come immediately after a dialogue line (thanks @ShikadiGum)

v1.2.1

20 Feb 02:02

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  • Will now run any pending inline mutations when skipping typing
  • Fixes response prompt translation (thanks @MrFengGG)