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Releases: nathanhoad/godot_dialogue_manager

v1.12.2

11 Jul 06:28

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  • Fixes an issue when a snippet was the first line in a block.

v1.12.1

11 Jul 00:51

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  • Fixes a memory leak when a line contains only responses (thanks @RedXGames)

v1.12.0

08 Jul 02:52

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  • Adds syntax to force an end to the conversation (=> END!) to make it play nice with the "continue through titles" option.
  • Editor now remembers your cursor position when returning to a recent file (and after applying translation keys, etc)
  • Simplifies mutation internals.

v1.11.2

06 Jul 03:03

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  • Fixes an issue that meant files weren't being saved when changing resources.

v1.11.1

03 Jul 05:08

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  • Makes sure the goto stack is cleared when starting a new dialogue chain.

v1.11.0

03 Jul 01:52

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  • Adds support for continuing through titles via a compiler setting.
  • Adds support for =>< syntax for jumping to a title and returning to the jump point after.

v1.10.0

26 Jun 07:24

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v1.9.0

07 May 04:40

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  • Add a text replace toolbar
  • Renamed any internal constants that might clash with game globals
  • Simplified the workaround for setting DialogueLabel height

v1.8.0

06 Apr 10:55

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  • Adds not and ! syntax for negation.
  • Allows for deep assigning in mutations (eg set some_dictionary["key"] = "some value").
  • Lets you turn off pre-baking compiler results. When disabled, resources will be compiled at run time.
  • Adds an option to include responses that failed their condition check.
  • Exporting translations will now remember where you last specifically exported a translation file.

v1.7.2

27 Mar 02:17

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  • Restores the DialogueLine typing for DialogueResource.get_next_dialogue_line()
  • Fixes the weird resource property issue better