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    • In this section we look at using a quick way to mock-up worlds and create foliage Reference (SG_BEC)
      0000Updated Dec 21, 2018Dec 21, 2018
    • In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC
      2100Updated Dec 6, 2018Dec 6, 2018
    • In this section we will use the power of mathematics to drive our environment starting with generated textures (Section Reference: PW_BEC)
      0100Updated Oct 28, 2018Oct 28, 2018
    • Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC
      1000Updated Oct 23, 2018Oct 23, 2018