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2011 11 06 Working solid objects, next steps
Robin Deits edited this page Mar 24, 2013
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Solid object holograms are working great (full changes described in git) as of commit bf71be0749695c8b346ab80e332bd1236a033069
Next step:
It's weird that I'm choosing the viewing angle based on the camera position, but depth is always along the x axis. I should make the depth just dependent on the distance to the camera (or, I guess, the distance from the point to the plane defined by the origin and the vector from the camera to the point). Does that make sense? No, I don't want that plane, I want the plane defined by the origin and the current direction the camera is looking.