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Releases: swfans/syndwarsfx

0.3.8.3497 Pre-release version

13 Jan 12:56

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Pre-release

What's Changed

  • Remade some of multiplayer code
  • Changed level identification format in conf files
  • Fixed level restart bug in Eurocorp mission 14
  • Remade some of person animation code, and research screen code

Full Changelog: 0.3.8.3468...0.3.8.3497

0.3.8.3468 Pre-release version

17 Nov 16:32

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Pre-release

What's Changed

  • Remade things getting hit by weapon fire
  • Change cheat keys during mission to require modifiers (Alt)
  • Introduced game options module to provide generalized interface for setting options

Full Changelog: 0.3.8.3442...0.3.8.3468

0.3.8.3442 Pre-release version

17 Nov 16:23

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Pre-release

What's Changed

  • Remade some functions around person animations and selecting weapon
  • Fixed an issue with hidding a weapon which is reloading (blinking)
  • Small updates to cheats

Full Changelog: 0.3.8.3424...0.3.8.3442

0.3.8.3424 Pre-release version

17 Nov 12:46

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Pre-release

What's Changed

  • Remade some functions related to network and multiplayer GUI
  • Some updates around sound and MIDI support, no impact on SyndWarsFX project

Full Changelog: 0.3.8.3405...0.3.8.3424

0.3.8.3405 Pre-release version

05 Nov 23:13

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Pre-release

What's Changed

  • Remade few GUI and drawlist check functions

Full Changelog: 0.3.8.3376...0.3.8.3405

0.3.8.3376 Pre-release version

05 Nov 23:08

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Pre-release

What's Changed

  • Updated to draw_gpoly() - rendering within bflibrary
  • Added more game keys, changeable in settings
  • Renamed the project

Full Changelog: 0.3.8.3342...0.3.8.3376

0.3.8.3342 Pre-release version

05 Nov 23:04

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Pre-release

What's Changed

  • Fixes in mouse move ratio and warping (hardly noticeable for players)
  • Remade few packets and actions related functions
  • Creature commands - do not treat "UNTIL" condition as a next command
  • Medikits no longer consumed when selected

Full Changelog: 0.3.8.3316...0.3.8.3342

0.3.8.3316 Pre-release version

22 Oct 15:48

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Pre-release

What's Changed

  • Updated scaling of mission complete/failed message (and chat in MP games)
  • Remade some of the routines related to MP game setup screen
  • Remade reading supplementary .B&B file after reading a map.

Full Changelog: 0.3.8.3282...0.3.8.3316

0.3.8.3283 Halloween Release

13 Oct 21:25

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Important: Due to the improvements around key handling in this version, user profile .INI files from this will no longer be compatible with older versions of the port, or the original DOS release.

Major changes since release 0.3.8.3071:

General Game Improvements

  • A crash when the Displacertron was used on an occupied vehicle is fixed
  • Sprites wrongly rendered at screen borders bug fixed
  • Debug overlays for some commands fixed
  • Large amount of work put into refactoring menu drawing and functionality:
    • It's now possible to use the mouse wheel to scroll text in briefings, and also the saved games menu
    • Many previously hardcoded keys can now be rebound. This means it's now possible to use the WASD keys if desired.
    • Volume sliders in the menus are now drawn in the "flashy" projector style like other menu components, unlike in the original DOS release
    • Menu text strings are no longer hardcoded and can be edited/expanded through .POT files like other text in the game

Eurocorp Campaign Changes

  • Restored dummied out intro cut scene in the level Deep Mind that was previously not shown. Added ReLevelNo variant level to allow skipping of this sequence on retry.

Unguided Campaign Changes

  • New Unguided campaign mission Reformation added
  • Ran polish pass on mission Zealot Attack to make it fit better with the other campaign's first missions.

Windows Installer Changes

  • A bug where portable version options were not respected is fixed

Full Changelog: 0.3.8.3071...0.3.8.3283

0.3.8.3269 Pre-release version

22 Oct 15:43

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Pre-release

Full Changelog: 0.3.8.3250...0.3.8.3269