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Releases: swfans/syndwarsfx

0.3.8.3250 Pre-release version

22 Oct 15:42

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Full Changelog: 0.3.8.3217...0.3.8.3250

0.3.8.3217 Pre-release version

22 Oct 15:41

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Pre-release

What's Changed

  • Add commands test level
  • Added missing and fixed wrong cases for NEAR and ARRIVE commands in debug HUD drawing

Full Changelog: 0.3.8.3192...0.3.8.3217

0.3.8.3192 Pre-release version

22 Oct 15:39

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Pre-release

What's Changed

  • Enabled mousewheel support

Full Changelog: 0.3.8.3141...0.3.8.3192

0.3.8.3141 Pre-release version

22 Oct 15:37

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Pre-release

Full Changelog: 0.3.8.3118...0.3.8.3141

0.3.8.3118 Pre-release version

22 Oct 15:36

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Full Changelog: 0.3.8.3087...0.3.8.3118

0.3.8.3087 Pre-release version

22 Oct 15:34

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Pre-release

What's Changed

  • Update Deep Mind mission to have new ReLevelNo
  • Add new mission to Unguided campaign, and update punk .pot
  • Fixed checkbox logic on portable GOG install

Full Changelog: 0.3.8.3071...0.3.8.3087

0.3.8.3071 Easter (Re-)Release

08 Apr 12:28
921f114

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The previous release had a bug with the Windows installer not copying the needed graphics package files leading to black menu screens. Please download and use this new version instead.

Major changes since release 0.3.8.2795:

General Game Improvements

  • It's now possible to click on mission briefing videos to view the video's previously unseen map location and also click again to see the video once more
  • Following the above change, several unused zealot campaign briefing videos were restored
  • Many improvements to scaling of various graphics including:
    • Improved HUD scaling, especially in HD modes. New scaled graphical elements are used to ensure these should look crisp at any resolution
    • Improved menu screen elements scaling, including "desktop" backgrounds
    • Improved font scaling and redrawn fonts
    • Improved FLIC animation handling with equip screen cyborgs and weapons refactored to now have transparent backgrounds so they can be placed anywhere on-screen as needed by new scaling
  • Extensive back end improvements and reworkings of ASM code to C for .FLI animations and sprites, etc, as above.

Unguided Campaign Changes

  • Ran basic quality pass on mission Talks Ambush, converting to a post-alpha file format and fixing some obvious bugs (non-hidden NPCs, NPCs facing the wrong way) and also improved with more logical mission objectives
  • Basic weapon progression is now set in the Unguided campaign, meaning weapon research/mastery should be provided in time for a new weapon appearing in the campaign. This means it should now be possible to play through the campaign as-is

Windows Installer Changes

  • Windows installer now offers a Portable mode. This will make the game save users data in the game's directory instead of appdata. See wiki for more information. Do not use if installing in C:\Program files.

Known Issues

  • Copies of NPC sprites are wrongly rendered at the edges of the screen (see #267)

Full Changelog: 0.3.8.2795...0.3.8.3071

0.3.8.3070 Easter Release (retracted)

06 Apr 20:04

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Pre-release

Major changes since release 0.3.8.2795:

Important: For this release, Windows installer will not prepare all necessary files. The swars-gfx package needs to be unpacked manually and copied to the install folder in order for the game to work.

General Game Improvements

  • It's now possible to click on mission briefing videos to view the video's previously unseen map location and also click again to see the video once more
  • Following the above change, several unused zealot campaign briefing videos were restored
  • Many improvements to scaling of various graphics including:
    • Improved HUD scaling, especially in HD modes. New scaled graphical elements are used to ensure these should look crisp at any resolution
    • Improved menu screen elements scaling, including "desktop" backgrounds
    • Improved font scaling and redrawn fonts
    • Improved FLIC animation handling with equip screen cyborgs and weapons refactored to now have transparent backgrounds so they can be placed anywhere on-screen as needed by new scaling
  • Extensive back end improvements and reworkings of ASM code to C for .FLI animations and sprites, etc, as above.

Unguided Campaign Changes

  • Ran basic quality pass on mission Talks Ambush, converting to a post-alpha file format and fixing some obvious bugs (non-hidden NPCs, NPCs facing the wrong way) and also improved with more logical mission objectives
  • Basic weapon progression is now set in the Unguided campaign, meaning weapon research/mastery should be provided in time for a new weapon appearing in the campaign. This means it should now be possible to play through the campaign as-is

Windows Installer Changes

  • Windows installer now offers a Portable mode. This will make the game save users data in the game's directory instead of appdata. See wiki for more information. Do not use if installing in C:\Program files.

Known Issues

  • Copies of NPC sprites are wrongly rendered at the edges of the screen (see #267)

Full Changelog: 0.3.8.2795...0.3.8.3070

0.3.8.2962 Pre-release version

21 Feb 11:03

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Pre-release

What's Changed

  • Fixed a few recently introduced issues with rescaling sprites and fonts
  • Transparent background FLIC animations are now playing in weapon/mod display window
  • Remade several purple menu drawing routines
  • Changed the logic behind text boxes projector draw animations
  • Fixed the agent grouping key shortcut

Full Changelog: 0.3.8.2923...0.3.8.2962

0.3.8.2923 Pre-release version

21 Feb 10:55

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Pre-release

What's Changed

  • Remade few scanner functions and FLI animations playback
  • Enabled fonts scaling
  • Work on creation of FLIC animations

Full Changelog: 0.3.8.2863...0.3.8.2923