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Releases: yairm210/Unciv

4.20.0

04 Apr 19:32

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4.20.0

By unciv-loof:

  • Fix embassy trade logic bug
  • Popup after other civ responds to a demand

By SeventhM:

  • Add conditionals for current unit movement
  • Fix unavailable unique being ignored in unexpected places

Theoretical improvements to workerAutomation performance - By Ambeco

Fixed translation in multiplayer game preview description - By evanofficial (new contributor!)

'Upon signing a peace treaty' unique - By PLynx01

4.19.19

19 Mar 22:57

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4.19.19

Reset tileset settings when deleting the mod that contained the tileset

AIs ignore demands/declarations of friendship from dead civs

By Ambeco:

  • AStar pathing no longer treats rivers as multi-turn obstacles
  • flat earth hexigonal no longer crashes

Bugfix: don't try to buy missionaries in cities with a civilian unit - By EmperorPinguin

4.19.18

18 Mar 10:01

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4.19.18

Ignore free promotions for promotion path costs

Allow gaining free promotions before gaining XP

By Ambeco:

  • Mods can have multiple Ocean and Coast Terrains
  • AStar moves through same tiles as Classic

Add showDemographics option - By ICanSeeForever

Forced unit disbandment considers refundability and promotions - By unciv-loof
DenounceWillingness personality trait - by unciv-loof

AI: only get mad at spreading religion while they can found their own - By EmperorPinguin

4.19.17-patch2

09 Mar 19:05

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4.19.17-patch2

4.19.17-patch1

08 Mar 05:39

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4.19.17-patch1

4.19.17

07 Mar 21:33

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4.19.17

Ruleset switching in new game screen no longer allows zero victory types

Users cannot offer negative gold with '-50' buttons

By unciv-loof:

  • Notification shows who is responsible for skipping or resigning a player
  • Newly fetched mod entries respect current filter
  • Declaation of War + Declaration of Friendship UI improvements

By Ambeco:

  • Fixed alternate pathfinding bugs
  • Unitactions and UnitTriggers have moddable priority
  • Eliminated most Hardcoded Terrains

4.19.16

28 Feb 20:26

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4.19.16

Changed default max RAM from 1GB to 4GB, it's 2026, let people go crazy if they want

Feature/spy city view restrictions - By ICanSeeForever

FreshWater NaturalWonders no longer appear as lakes - By Ambeco

Scale demands and WLTK duration with game speed - By unciv-loof

4.19.15

24 Feb 21:03

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4.19.15

More explicit warning about large maps causing memory crashes

Catch base terrains with occursOn in ruleset validation

Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes

Cities can attack revealed invisible units

By Ambeco:

  • Adding alternate pathing algorithm
  • Jungles again no longer spawn on hills
  • MapGeneration ignores rareFeatures when placing normal tiles

Add max(), min() functions to countable expressions - By AutumnPizazz

4.19.14-patch1

22 Feb 21:52

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4.19.14-patch1

4.19.14

21 Feb 20:35

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4.19.14

Add star icon to resources on map that are currently provided

Consistent XP cost for next N promotions vs single promotion

AI denounce automation - By unciv-loof

By AutumnPizazz:

  • Add game option to hide victory screen statistics
  • Change 'Set [stockpile] to [amount]' to 'Set [stockpile] to [countable]'

MapGeneration supports multiple Mountains, Hills, Ice, Snow, Lakes, and Vegetation. - By Ambeco