Releases: yairm210/Unciv
4.20.0
4.20.0
By unciv-loof:
- Fix embassy trade logic bug
- Popup after other civ responds to a demand
By SeventhM:
- Add conditionals for current unit movement
- Fix unavailable unique being ignored in unexpected places
Theoretical improvements to workerAutomation performance - By Ambeco
Fixed translation in multiplayer game preview description - By evanofficial (new contributor!)
'Upon signing a peace treaty' unique - By PLynx01
4.19.19
4.19.19
Reset tileset settings when deleting the mod that contained the tileset
AIs ignore demands/declarations of friendship from dead civs
By Ambeco:
- AStar pathing no longer treats rivers as multi-turn obstacles
- flat earth hexigonal no longer crashes
Bugfix: don't try to buy missionaries in cities with a civilian unit - By EmperorPinguin
4.19.18
4.19.18
Ignore free promotions for promotion path costs
Allow gaining free promotions before gaining XP
By Ambeco:
- Mods can have multiple Ocean and Coast Terrains
- AStar moves through same tiles as Classic
Add showDemographics option - By ICanSeeForever
Forced unit disbandment considers refundability and promotions - By unciv-loof
DenounceWillingness personality trait - by unciv-loof
AI: only get mad at spreading religion while they can found their own - By EmperorPinguin
4.19.17-patch2
4.19.17-patch2
4.19.17-patch1
4.19.17-patch1
4.19.17
4.19.17
Ruleset switching in new game screen no longer allows zero victory types
Users cannot offer negative gold with '-50' buttons
By unciv-loof:
- Notification shows who is responsible for skipping or resigning a player
- Newly fetched mod entries respect current filter
- Declaation of War + Declaration of Friendship UI improvements
By Ambeco:
- Fixed alternate pathfinding bugs
- Unitactions and UnitTriggers have moddable priority
- Eliminated most Hardcoded Terrains
4.19.16
4.19.16
Changed default max RAM from 1GB to 4GB, it's 2026, let people go crazy if they want
Feature/spy city view restrictions - By ICanSeeForever
FreshWater NaturalWonders no longer appear as lakes - By Ambeco
Scale demands and WLTK duration with game speed - By unciv-loof
4.19.15
4.19.15
More explicit warning about large maps causing memory crashes
Catch base terrains with occursOn in ruleset validation
Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes
Cities can attack revealed invisible units
By Ambeco:
- Adding alternate pathing algorithm
- Jungles again no longer spawn on hills
- MapGeneration ignores rareFeatures when placing normal tiles
Add max(), min() functions to countable expressions - By AutumnPizazz
4.19.14-patch1
4.19.14-patch1
4.19.14
4.19.14
Add star icon to resources on map that are currently provided
Consistent XP cost for next N promotions vs single promotion
AI denounce automation - By unciv-loof
By AutumnPizazz:
- Add game option to hide victory screen statistics
- Change 'Set [stockpile] to [amount]' to 'Set [stockpile] to [countable]'
MapGeneration supports multiple Mountains, Hills, Ice, Snow, Lakes, and Vegetation. - By Ambeco