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Releases: yairm210/Unciv

4.19.14

21 Feb 20:35

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4.19.14

Add star icon to resources on map that are currently provided

Consistent XP cost for next N promotions vs single promotion

AI denounce automation - By unciv-loof

By AutumnPizazz:

  • Add game option to hide victory screen statistics
  • Change 'Set [stockpile] to [amount]' to 'Set [stockpile] to [countable]'

MapGeneration supports multiple Mountains, Hills, Ice, Snow, Lakes, and Vegetation. - By Ambeco

4.19.13

15 Feb 11:26

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4.19.13

Clear diplomatic modifiers and countdowns to resurrected civs

Puppeted cities remove 'marked for improvement by building' markers correctly

Modding:

  • Specific uniques for gold purchase cost always override default cost
  • Global uniques can accept unit trigger conditions when placed on units

By unciv-loof:

  • Border expansion logic
    • considers neighboring bonus resources at the edge of work range
    • does not consider unexplored tiles
    • slightly prioritizes contested tiles

4.19.12

08 Feb 21:19

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4.19.12

Policies from overridden policy branches no longer 'stick around' to affect the UI

Added stockpiled resource stockpiles to resource overview

Added 'Set [stockpile] to [amount]' triggered unique

Don't copy mod list download error to clipboard without human approval

Download all possible mods when loading a game with missing mods, before notifying of problems

Don't crash when finding civ-equivalent unit if the replacement unit doesn't exist in the ruleset

4.19.11

01 Feb 21:06

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4.19.11

'Unit can be promoted' notification shows correct unit name

Fixed DOF diplomacy changes for 3rd party civs

Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers

City state quests are 'consistent random'

Fixed great people not creating improvements

Sending a unit where it can't move any closer, no longer makes the unit image disappear

'Must not be on [amount] largest landmasses' compatible with resource - By chenxing61

4.19.10

29 Jan 22:13

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4.19.10

Add '[cityFilter] Cities of [civFilter] Civilizations' countable - By RobLoach

Food consumption by population unique - By PLynx01

Fix VictoryScreen Charts Visibility for Spectator and Layout - By SomeTroglodyte

Customizable game duration during online games - By AubertJocelyn (new contributor!)

4.19.9

22 Jan 08:58

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4.19.9

Fixed mp server change on options, crashing the game

Modding: Resolved 'divide by zero' errors in expressions by defaulting to zero

Add city context to stat and resource countables - By SeventhM

4.19.8

17 Jan 21:11

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4.19.8

Fixed map generation on world wrap and 3 continents

Use default tileset if the configured one exists but cannot be loaded

Adjust turn-end diplomatic modifier accumulation and reversion by game speed - By unciv-loof

4.19.7

14 Jan 09:40

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4.19.7

modchecker: Improvements can grant sight on tiles

Handle case of viewing charts before any turn has happened

modding: Rebel unit unique - By chenxing61

Traded Declarations of War can affect single Civ instead of both trading Civs - By itanasi

Fixed notifications log - By SomeTroglodyte

Fix bug with 'Unit can be promoted' notification - By Nicholas-py

4.19.6-patch1

05 Jan 10:39

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4.19.6-patch1

4.19.6

04 Jan 20:08

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4.19.6

Units unset sleep/automation on manual repair commands

Fixed crash on unit wander

By SomeTroglodyte:

  • Options reworked - faster opening
  • Redo Notification log page in empire overview
  • Fix links to Translation wiki

By RobLoach:

  • Add Remaining Civilopedia Sub-Categories
  • Fix notification of perpetual stat conversion
  • Fix Resource Production Modifier Calculations

Carrying conditional and countable - By PhiRite