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Welcome to the Athena Framework documentation!

Athena is an advanced framework that contains multiple tools and features for both XML and C# modders. It also has a couple of code fixes that don't affect players directly but allow modders to use some of the game's features to their full potential.
You can find the full feature list in the sidebar
To add this mod as a dependency, include the following lines in your About.xml file
<modDependencies>
<li>
<packageId>smartkar.athenaframework</packageId>
<displayName>Athena Framework</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2903359518</steamWorkshopUrl>
<downloadUrl>https://github.com/SmArtKar/AthenaFramework</downloadUrl>
</li>
<modDependencies>I also recommend adding the following header to your mod's steam page

It can be done by pasting [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903359518][img]https://raw.githubusercontent.com/SmArtKar/AthenaFramework/master/Headers/RequiresAthena.png[/img][/url] into your mod's steam description and will create an image that redirects the user to Athena Framework's steam page when clicked
- Stats
- Gene Templates
- Pawn Group Utility
- Under Group Combat Pressure Think Node
- Min Prey Body Size
- Modular Things
- Gene Locked Recipes and Buildings
- Additional Gene Drops
- Angle Based Shotguns
- Following ("Running") Beams
- Pawn Turret Extensions
- Damage Modification
- Advanced Tools
- Shockwave Attacks
- Miniguns
- Elite Shot
- AOE Hediff Explosion Projectiles
- Frag Grenades
- Cooldown Graphics
- Scatter Things Ability
- Abilities on Equipment
- Burst Projectile Abilities
- Reloadable Abilities
- Shockwave Ability
- Projectile Comps
- Projectile Impact Effects
- Projectile Trails
- Bouncy Projectiles
- Spawner Projectiles
- Roof Collapse Projectiles
- Scattershot Projectiles
- Custom Body Graphic For Apparel
- Multi Layered Apparel Graphics
- Advanced Equipment Shields
- Equipment with Prerequisites
- Advanced Armor
- Gene-based Apparel Textures
- Gene Locked Equipment
- Additional Apparel Graphics Comps
- Hediff Giver Extension
- Bomb Hediff Comp
- Remove On Severity Comp
- Renderable Hediffs
- Shield Hediffs
- Armored Hediffs
- Disableable Hediffs
- Modular Hediffs
- Hediffs with Prerequisites
- Singular Hediff Abilities
- Hediff On Damage
- Additional Hediff Graphics Comps
- Caching
- IArmored
- IDamageResponse
- IRenderable
- IStageOverride
- IStatModifier
- IProjectile
- IPreventEquip
- IHediffGraphicGiver and IEquippableGraphicGiver
- IDamageModifier
- IColorSelector
- IBodyModifier