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Advanced Armor
SmArtKar edited this page Feb 8, 2023
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1 revision
Advanced Armor system allows to make certain parts of apparel have more or less armor and/or give armor specific to certain damage defs instead of armor stats. partGroups determines what bodypart groups are covered by the package, will be applied to all apparel parts if unspecified.
public class CompProperties_AdvancedArmor : CompProperties
{
public List<ArmorPackage> armorPackages = new List<ArmorPackage>();
}
public class ArmorPackage
{
public List<BodyPartGroupDef> partGroups;
public List<StatModifier> armorModifiers = new List<StatModifier>();
public List<DamageDefArmor> defArmors = new List<DamageDefArmor>();
}DamageDefArmor work similarly to StatModifier and don't need <li>
- Stats
- Gene Templates
- Pawn Group Utility
- Under Group Combat Pressure Think Node
- Min Prey Body Size
- Modular Things
- Gene Locked Recipes and Buildings
- Additional Gene Drops
- Angle Based Shotguns
- Following ("Running") Beams
- Pawn Turret Extensions
- Damage Modification
- Advanced Tools
- Shockwave Attacks
- Miniguns
- Elite Shot
- AOE Hediff Explosion Projectiles
- Frag Grenades
- Cooldown Graphics
- Scatter Things Ability
- Abilities on Equipment
- Burst Projectile Abilities
- Reloadable Abilities
- Shockwave Ability
- Projectile Comps
- Projectile Impact Effects
- Projectile Trails
- Bouncy Projectiles
- Spawner Projectiles
- Roof Collapse Projectiles
- Scattershot Projectiles
- Custom Body Graphic For Apparel
- Multi Layered Apparel Graphics
- Advanced Equipment Shields
- Equipment with Prerequisites
- Advanced Armor
- Gene-based Apparel Textures
- Gene Locked Equipment
- Additional Apparel Graphics Comps
- Hediff Giver Extension
- Bomb Hediff Comp
- Remove On Severity Comp
- Renderable Hediffs
- Shield Hediffs
- Armored Hediffs
- Disableable Hediffs
- Modular Hediffs
- Hediffs with Prerequisites
- Singular Hediff Abilities
- Hediff On Damage
- Additional Hediff Graphics Comps
- Caching
- IArmored
- IDamageResponse
- IRenderable
- IStageOverride
- IStatModifier
- IProjectile
- IPreventEquip
- IHediffGraphicGiver and IEquippableGraphicGiver
- IDamageModifier
- IColorSelector
- IBodyModifier