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Add collisionShapeId to RayIntersectionT for raycast hit entity ident… #879
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81ec48a
Add collisionShapeId to RayIntersectionT for raycast hit entity ident…
khalidbourr b582816
Use CompositeData/ExpectData pattern for raycast hit entity identific…
khalidbourr 5d0e93f
Fix linter errors
azeey 8b5dcf7
Merge branch 'main' into feature/raycast-entity
azeey 055ceb6
Add ExtraRayIntersectionData tests for collision shape ID
khalidbourr 88c6434
Merge remote-tracking branch 'origin/main' into feature/raycast-entity
azeey 91dffd3
Fix formatting
azeey ab5d316
Use INVALID_ENTITY_ID and check nullptr for miss/unsupported
khalidbourr 83b924c
Merge branch 'main' into feature/raycast-entity
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This would break ABI and would not be backward portable. Alternatively, we can add an optional data to RayIntersection similar to how
force,normal, anddepthare added to contact data ingz-physics/include/gz/physics/GetContacts.hh
Lines 71 to 73 in a1e7ae5
and
gz-physics/dartsim/src/SimulationFeatures.cc
Lines 278 to 283 in a1e7ae5
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I got it, I will do that asap
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I’ve refactored the code to follow the same CompositeData / ExpectData pattern used in GetContacts.
collisionShapeId is now passed as optional extra data through ExtraRayIntersectionDataT, so RayIntersectionT stays unchanged.
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@azeey Just a gentle ping, in case further modifications are needed, I'm available. Happy to iterate whenever you get the chance to review.