When should I call gpu_apply_* and gpu_fetch_*?
#1254
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As the title, I read the documentation but found very few places that mention when I should use this. I noticed that when I set the pose of an actor, if I don’t call |
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The operations usually have little overhead. You should always call apply_* followed by a fetch_* call right after to record any future updates correctly (whenever changes are made to environment state like object poses, velocities, joint targets). |
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The operations usually have little overhead. You should always call apply_* followed by a fetch_* call right after to record any future updates correctly (whenever changes are made to environment state like object poses, velocities, joint targets).