Releases: hiddentao/clockwork-engine
Releases · hiddentao/clockwork-engine
Release v2.7.2
Release v2.7.1
Code Refactoring
- loader: make HeadlessLoader wrap an actual loader (4d04f6e)
Release v2.7.0
Features
- replay: add public stopReplay() method to ReplayManager (cd388d0)
Release v2.6.1
Code Refactoring
- replay: change stopReplay to end game instead of pause (3ec1293)
Release v2.6.0
Features
- canvas: trigger initial render when game engine is set (135bc2e)
Release v2.5.0
Features
- platform: add animation complete callback for non-looping sprites (87a7059)
Release v2.4.0
Features
- platform: add getRotation and getScale to DisplayNode (2c81351)
Release v2.3.4
Bug Fixes
- rendering: use atomic counters for texture/spritesheet IDs (4160dde)
Release v2.3.3
Code Refactoring
- assets: assume loader returns data URLs for binary assets (b63b382)
Release v2.3.2
Bug Fixes
- assets: infer MIME type from file extension for blob URLs (41eee5f)