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Releases: hiddentao/clockwork-engine

Release v2.7.2

12 Dec 07:05
3e31383

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Refactoring

  • convert to monorepo structure with engine package (#4) (d22f1f6)

Release v2.7.1

01 Dec 08:07
d12fcd3

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Code Refactoring

  • loader: make HeadlessLoader wrap an actual loader (4d04f6e)

Release v2.7.0

30 Nov 09:21
9ad36e9

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Features

  • replay: add public stopReplay() method to ReplayManager (cd388d0)

Release v2.6.1

30 Nov 08:04
ee03fc0

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Code Refactoring

  • replay: change stopReplay to end game instead of pause (3ec1293)

Release v2.6.0

29 Nov 09:43
4d2a049

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Features

  • canvas: trigger initial render when game engine is set (135bc2e)

Release v2.5.0

26 Nov 07:23
94a9cb6

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Features

  • platform: add animation complete callback for non-looping sprites (87a7059)

Release v2.4.0

26 Nov 06:46
e152654

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Features

  • platform: add getRotation and getScale to DisplayNode (2c81351)

Release v2.3.4

26 Nov 06:28
bdffc65

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Bug Fixes

  • rendering: use atomic counters for texture/spritesheet IDs (4160dde)

Release v2.3.3

26 Nov 06:05
0dd9764

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Code Refactoring

  • assets: assume loader returns data URLs for binary assets (b63b382)

Release v2.3.2

26 Nov 05:55
8f77996

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Bug Fixes

  • assets: infer MIME type from file extension for blob URLs (41eee5f)