-
Notifications
You must be signed in to change notification settings - Fork 2
Tip Calc A Universal Windows App UI Project
We started with the goal of creating an app to help calculate what tip to leave in a restaurant
We had a plan to produce a UI based on this concept:
To satisfy this we built a 'Core' Portable Class Library project which contained:
- our 'business logic' -
ICalculation
- our ViewModel -
TipViewModel
- our
App
which contains the application wiring, including the start instructions.
We then added two User Interfaces - for Xamarin.Android and Xamarin.iOS.
We'll now take a look at Windows and Windows Phone using Universal Windows Apps.
A Universal Windows App is actually a set of three projects. A Windows Phone 8.1 WinRT project, A Windows 8.1 project and a Shared project. Unlike normal projects, the Shared project does not build to an assembly. It's actually a set of files which are accessible within the Windows Phone and Windows projects as if they existed within those projects. If you are familiar with file linking, it's pretty much the same thing with an improved UI.
You could follow all the steps below creating two separate Windows 8.1 and Windows Phone 8.1 RT projects but the code which gets placed in the Universal Shared project gets placed in both the Windows 8.1 and the Windows Phone 8.1 RT projects instead.
Obviously, to work with Windows and Windows Phone, we will need to switch back to working on the PC with Visual Studio.
Add a new project to your solution - a 'Blank App (Universal Apps)' application with name TipCalc.UI.WindowsCommon
Note that three projects have been added to your solution. TipCalc.UI.WindowsCommon.Windows, TipCalc.UI.WindowsCommon.WindowsPhone and TipCalc.UI.WindowsCommon.Shared.
Within the WindowsCommon.Windows and WindowsCommon.WindowsPhone projects, you'll find the normal Universal Windows App UI application constructs:
- the 'Assets' folder, which contains the default images
- the MainPage.Xaml and MainPage.Xaml.cs files that define the default Page for this app
- the 'Package.appxmanifest' configuration file
- the debug private key for your development (WindowsCommon.Windows project only)
Within the Shared project, you'll find the normal Universal Windows App shared application constructs:
- the App.Xaml 'application' object
No-one really needs a MainPage
:)
This needs to be removed from both the WindowsCommon.Windows and WindowsCommon.WindowsPhone projects.
In the Package Manager Console, enter...
Install-Package MvvmCross.HotTuna.MvvmCrossLibraries
Add a reference to your TipCalc.Core
project - the project we created in the last step which included:
- your
Calculation
service, - your
TipViewModel
- your
App
wiring.
Just as we said during the construction of the other UI projects, Every MvvmCross UI project requires a Setup
class
This class sits in the root namespace (folder) of our UI project and performs the initialisation of the MvvmCross framework and your application, including:
- the Inversion of Control (IoC) system
- the MvvmCross data-binding
- your
App
and its collection ofViewModel
s - your UI project and its collection of
View
s
Most of this functionality is provided for you automatically. Within your WindowsCommon.Windows and WindowsCommon.WindowsPhone UI project all you have to supply are:
- your
App
- your link to the business logic andViewModel
content
For TipCalc
here's all that is needed in Setup.cs:
using Windows.UI.Xaml.Controls;
using Cirrious.MvvmCross.ViewModels;
using Cirrious.MvvmCross.WindowsCommon.Platform;
namespace TipCalc.UI.WindowsCommon
{
public class Setup : MvxWindowsSetup
{
public Setup(Frame rootFrame) : base(rootFrame)
{
}
protected override IMvxApplication CreateApp()
{
return new Core.App();
}
}
}
Your App.xaml.cs
provides the Universal Windows App 'main application' object - an object which owns the User Interface and receives some callbacks from the operating system during some key events in your application's lifecycle.
To modify this App.xaml.cs
for MvvmCross, we need to:
-
modify the
OnLaunched
callback -
remove these lines
if (!rootFrame.Navigate(typeof(MainPage), args.Arguments)) { throw new Exception("Failed to create initial page"); }
-
add these lines to allow it to create
Setup
, and to then initiate theIMvxAppStart
Start
navigationvar setup = new Setup(rootFrame); setup.Initialize(); var start = Mvx.Resolve<IMvxAppStart>(); start.Start();
To do this, you will need to add these using
lines:
using Cirrious.CrossCore;
using Cirrious.MvvmCross.ViewModels;
Create a Views folder in the WindowsCommon.Windows project
Within this folder, add a new 'Basic Page' and call it TipView.xaml
You will be asked if you want to add the missing 'Common' files automatically in order to support this 'Basic Page' - answer Yes
The page will generate:
- TipView.xaml
- TipView.xaml.cs
A Common folder will be added containing:
- NavigationHelper.cs
- ObservableDictionary.cs
- RelayCommand.cs
- SuspensionManager.cs
Change TipView
so that it inherits from MvxWindowsPage
Change:
public class TipView : Page
to:
public class TipView : MvxWindowsPage
This requires the addition of:
using Cirrious.MvvmCross.WindowsCommon.Views;
Change the OnNavigatedTo
and OnNavigatedFrom
methods so that they call their base class implementations:
base.OnNavigatedTo(e);
and
base.OnNavigatedFrom(e);
Open the TipView.cs file.
To link TipView
to TipViewModel
create a public new TipViewModel ViewModel
property - exactly as you did in Xamarin.Android and Xamarin.iOS:
public new TipViewModel ViewModel
{
get { return (TipViewModel) base.ViewModel; }
set { base.ViewModel = value; }
}
Remove the LoadState
and SaveState
methods.
Altogether this looks like:
using Cirrious.MvvmCross.WindowsCommon.Views;
using TipCalc.Core.ViewModels;
using TipCalc.UI.WindowsCommon.Common;
using Windows.UI.Xaml.Navigation;
// The Basic Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234237
namespace TipCalc.UI.WindowsCommon.Views
{
/// <summary>
/// A basic page that provides characteristics common to most applications.
/// </summary>
public sealed partial class TipView : MvxWindowsPage
{
public new TipViewModel ViewModel
{
get { return (TipViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
private NavigationHelper navigationHelper;
private ObservableDictionary defaultViewModel = new ObservableDictionary();
public ObservableDictionary DefaultViewModel
{
get { return this.defaultViewModel; }
}
public NavigationHelper NavigationHelper
{
get { return this.navigationHelper; }
}
public TipView()
{
this.InitializeComponent();
this.navigationHelper = new NavigationHelper(this);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
navigationHelper.OnNavigatedTo(e);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
base.OnNavigatedFrom(e);
navigationHelper.OnNavigatedFrom(e);
}
}
}
Double click on the XAML file
This will open the XAML editor within Visual Studio.
I won't go into much depth at all here about how to use the XAML or do the Windows data-binding. I'm assuming most readers are already coming from at least a little XAML background.
To make the XAML inheritance match the MvxWindowsPage
inheritance, change the outer root node of the Xaml file from:
<Page
... >
<!-- content -->
</Page>
to:
<views:MvxWindowsPage
xmlns:views="using:Cirrious.MvvmCross.WindowsCommon.Views"
... >
<!-- content -->
</views:MvxWindowsPage>
To add the XAML user interface for our tip calculator, we will add a ContentPanel
Grid just above the final </Grid>
in the existing XAML. This will contain:
- a
StackPanel
container, into which we add:- some
TextBlock
static text - a bound
TextBox
for theSubTotal
- a bound
Slider
for theGenerosity
- a bound
TextBlock
for theTip
- some
This will produce XAML like:
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<StackPanel>
<TextBlock
Text="SubTotal"
/>
<TextBox
Text="{Binding SubTotal, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
/>
<TextBlock
Text="Generosity"
/>
<Slider
Value="{Binding Generosity,Mode=TwoWay}"
SmallChange="1"
LargeChange="10"
Minimum="0"
Maximum="100" />
<TextBlock
Text="Tip"
/>
<TextBlock
Text="{Binding Tip}"
/>
</StackPanel>
</Grid>
Note that in XAML, OneWay
binding is generally the default. To provide TwoWay binding we explicitly add Mode
to our binding expressions: e.g. Value="{Binding Generosity, Mode=TwoWay}"
In the designer, this will look like:
Create a Views folder in the WindowsCommon.WindowsPhone project
Within this folder, add a new 'Basic Page' and call it TipView.xaml
You will be asked if you want to add the missing 'Common' files automatically in order to support this 'Basic Page' - answer Yes
The page will generate:
- TipView.xaml
- TipView.xaml.cs
A Common folder will be added containing:
- NavigationHelper.cs
- ObservableDictionary.cs
- RelayCommand.cs
- SuspensionManager.cs
Change TipView
so that it inherits from MvxWindowsPage
Change:
public class TipView : Page
to:
public class TipView : MvxWindowsPage
This requires the addition of:
using Cirrious.MvvmCross.WindowsCommon.Views;
Change the OnNavigatedTo
and OnNavigatedFrom
methods so that they call their base class implementations:
base.OnNavigatedTo(e);
and
base.OnNavigatedFrom(e);
Open the TipView.cs file.
To link TipView
to TipViewModel
create a public new TipViewModel ViewModel
property - exactly as you did in Xamarin.Android and Xamarin.iOS:
public new TipViewModel ViewModel
{
get { return (TipViewModel) base.ViewModel; }
set { base.ViewModel = value; }
}
Note: You can also use the generic view class MvxWindowsPage<TViewModel>
where you can provide a viewmodel generic parameter, which will already have such a type-specific ViewModel property.
Remove the NavigationHelper_LoadState
and NavigationHelper_SaveState
methods.
Altogether this looks like:
using Cirrious.MvvmCross.WindowsCommon.Views;
using TipCalc.Core.ViewModels;
using TipCalc.UI.WindowsCommon.Common;
using Windows.UI.Xaml.Navigation;
namespace TipCalc.UI.WindowsCommon.Views
{
public sealed partial class TipView : MvxWindowsPage
{
public new TipViewModel ViewModel
{
get { return (TipViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
private NavigationHelper navigationHelper;
private ObservableDictionary defaultViewModel = new ObservableDictionary();
public TipView()
{
this.InitializeComponent();
this.navigationHelper = new NavigationHelper(this);
}
public NavigationHelper NavigationHelper
{
get { return this.navigationHelper; }
}
public ObservableDictionary DefaultViewModel
{
get { return this.defaultViewModel; }
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
this.navigationHelper.OnNavigatedTo(e);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
base.OnNavigatedFrom(e);
this.navigationHelper.OnNavigatedFrom(e);
}
}
}
Double click on the XAML file
This will open the XAML editor within Visual Studio.
Again, I won't go into much depth at all here about how to use the XAML or do the Windows data-binding. I'm assuming most readers are already coming from at least a little XAML background.
To make the XAML inheritance match the MvxWindowsPage
inheritance, change the outer root node of the Xaml file from:
<Page
... >
<!-- content -->
</Page>
to:
<views:MvxWindowsPage
xmlns:views="using:Cirrious.MvvmCross.WindowsCommon.Views"
... >
<!-- content -->
</views:MvxWindowsPage>
To add the XAML user interface for our tip calculator, we will add a ContentPanel
Grid in place of the ContentRoot
Grid in the existing XAML.
This Content Panel
will include exactly the same XAML as we added to the WindowsCommon.WindowsPhone project except for the margins:
- a
StackPanel
container, into which we add:- some
TextBlock
static text - a bound
TextBox
for theSubTotal
- a bound
Slider
for theGenerosity
- a bound
TextBlock
for theTip
- some
This will produce XAML like:
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="19,9.5,19,0">
<StackPanel>
<TextBlock
Text="SubTotal"
/>
<TextBox
Text="{Binding SubTotal, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
/>
<TextBlock
Text="Generosity"
/>
<Slider
Value="{Binding Generosity,Mode=TwoWay}"
SmallChange="1"
LargeChange="10"
Minimum="0"
Maximum="100" />
<TextBlock
Text="Tip"
/>
<TextBlock
Text="{Binding Tip}"
/>
</StackPanel>
</Grid>
Note that in XAML, OneWay
binding is generally the default. To provide TwoWay binding we explicitly add Mode
to our binding expressions: e.g. Value="{Binding Generosity, Mode=TwoWay}"
In the designer, this will look like:
Universal Windows Phone apps seem to differ from Silverlight Windows Phone apps in that the default page navigation cache mechanism has changed. While Silverlight Windows Phone apps have built-in support for caching pages in forward/backward navigation, universal Windows Phone apps do not and need the NavigationHelper class and setting the NavigationCacheMode property of a Page to "Required" to provide this. This tutorial already showed you how to make use of the NavigationHelper and it is recommended that you do this even if you plan not to cache a view.
If you do enable caching by setting the NavigationCacheMode property of a Page to "Required" and navigate backwards or forwards, the view is retrieved from the cache. This includes the ViewModel property of the view. While this doesn't create a problem when navigating backwards, it does when you navigate forward! If you already have cached a view with a particular state (loading from the init parameters into the viewmodel), that state is also retrieved from the cache and you'll end up with a view with an 'old' viewmodel state.
To counter this, you must set the viewmodel to null when navigating to a page:
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (e.NavigationMode == NavigationMode.New)
ViewModel = null;
base.OnNavigatedTo(e);
this.navigationHelper.OnNavigatedTo(e);
}
At this point you should be able to run your application.
When you run the WindowsCommon.Windows project... you should see:
When you run the WindowsCommon.WindowsPhone project... you should see:
There's more we could do to make this User Interface nicer and to make the app richer... but for this first application, we will leave it here for now.
Let's look at an alternative way of building Windows Phone apps...