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Tip Calc Windows Store Project
We started with the goal of creating an app to help calculate what tip to leave in a restaurant
We had a plan to produce a UI based on this concept:
To satisfy this we built a 'Core' Portable Class Library project which contained:
- our 'business logic' -
ICalculation - our ViewModel -
TipViewModel - our
Appwhich contains the application wiring, including the start instructions.
We then added User Interfaces for Xamarin.Android, Xamarin.iOS, Universal Windows Apps and Windows Phone Silverlight:


For our next project, let's look at Windows 8.0.
To create a Windows 8.0 MvvmCross UI, you can use the Visual Studio project template wizards, but here we'll instead build up a new project 'from empty', just as we did for the Core and other UI projects.
To create a Windows 8.0 app, you'll need to use Visual Studio 2012. Add a new project to your solution - a 'Blank App (XAML)' application with name TipCalc.UI.WindowsStore
Within this, you'll find the normal WindowsStore application constructs:
- the 'Properties' folder with just the 'AssemblyInfo' file
- the 'Assets' folder
- the 'Common' folder
- the App.Xaml 'application' object
- the MainPage.Xaml and MainPage.Xaml.cs files that define the default Page for this app
- the 'Package.appxmanifest' configuration file
- the debug private key for your development
No-one really needs a MainPage :)
In the Package Manager Console, enter...
Install-Package MvvmCross.HotTuna.MvvmCrossLibraries
Add a reference to your TipCalc.Core project - the project we created in the last step which included:
- your
Calculationservice, - your
TipViewModel - your
Appwiring.
Just as we said during the Android, iOS and WO construction Every MvvmCross UI project requires a Setup class
This class sits in the root namespace (folder) of our UI project and performs the initialisation of the MvvmCross framework and your application, including:
- the Inversion of Control (IoC) system
- the MvvmCross data-binding
- your
Appand its collection ofViewModels - your UI project and its collection of
Views
Most of this functionality is provided for you automatically. Within your WindowsStore UI project all you have to supply is:
- your
App- your link to the business logic andViewModelcontent
For TipCalc here's all that is needed in Setup.cs:
using Cirrious.MvvmCross.ViewModels;
using Cirrious.MvvmCross.WindowsStore.Platform;
using Windows.UI.Xaml.Controls;
namespace TipCalc.UI.WindowsStore
{
public class Setup : MvxStoreSetup
{
public Setup(Frame rootFrame) : base(rootFrame)
{
}
protected override IMvxApplication CreateApp()
{
return new Core.App();
}
}
}
Your App.xaml.cs provides the WindowsStore 'main application' object - an object which owns the User Interface and receives some callbacks from the operating system during some key events in your application's lifecycle.
To modify this App.xaml.cs for MvvmCross, we need to:
-
modify the
OnLaunchedcallback -
remove these lines
if (!rootFrame.Navigate(typeof(MainPage), args.Arguments)) { throw new Exception("Failed to create initial page"); } -
add these lines to allow it to create
Setup, and to then initiate theIMvxAppStartStartnavigationvar setup = new Setup(rootFrame); setup.Initialize(); var start = Mvx.Resolve<IMvxAppStart>(); start.Start();
To do this, you will need to add these using lines:
using Cirrious.CrossCore.IoC;
using Cirrious.MvvmCross.ViewModels;
Create a Views folder
Within this folder, add a new 'Basic Page' and call it TipView.xaml
You will be asked if you want to add the missing 'Common' files automatically in order to support this 'Basic Page' - answer Yes
The page will generate:
- TipView.xaml
- TipView.xaml.cs
Change LayoutAwarePage so that it inherits from MvxStorePage
Change:
public class LayoutAwarePage : Page
to:
public class LayoutAwarePage : MvxStorePage
This requires the addition of:
using Cirrious.MvvmCross.WindowsStore.Views;
Either remove the region:
#region Process lifetime management
// all sorts of 'stuff' including
// OnNavigatedTo
// OnNavigatedFrom
// LoadState
// SaveState
#endregion
Or change the OnNavigatedTo and OnNavigatedFrom methods so that they call their base class implementations:
base.OnNavigatedTo(e);
and
base.OnNavigatedFrom(e);
Open the TipView.cs file.
To link TipView to TipViewModel create a public new TipViewModel ViewModel property - exactly as you did in Xamarin.Android, Xamarin.iOS and WindowsPhone:
public new TipViewModel ViewModel
{
get { return (TipViewModel) base.ViewModel; }
set { base.ViewModel = value; }
}
Altogether this looks like:
using TipCalc.Core.ViewModels;
namespace TipCalc.UI.WindowsStore.Views
{
public sealed partial class TipView : TipCalc.UI.WindowsStore.Common.LayoutAwarePage
{
public new TipViewModel ViewModel
{
get { return (TipViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
public TipView()
{
this.InitializeComponent();
}
}
}
Double click on the XAML file
This will open the XAML editor within Visual Studio.
Just as with the Universal Windows Apps and Windows Phone Silverlight, I won't go into much depth at all here about how to use the XAML or do the Windows data-binding. I'm assuming most readers are already coming from at least a little XAML background.
To add the XAML user interface for our tip calculator, we will add a StackPanel before the existing <VisualStateManager.VisualStateGroups> XAML node.
This StackPanel will include almost exactly the same XAML as we added to the Windows Phone Silverlight example - only the Style attributes are removed:
- a
StackPanelcontainer, into which we add:- some
TextBlockstatic text - a bound
TextBoxfor theSubTotal - a bound
Sliderfor theGenerosity - a bound
TextBlockfor theTip
- some
This will produce XAML like:
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<StackPanel>
<TextBlock
Text="SubTotal"
/>
<TextBox
Text="{Binding SubTotal, Mode=TwoWay}"
/>
<TextBlock
Text="Generosity"
/>
<Slider
Value="{Binding Generosity,Mode=TwoWay}"
SmallChange="1"
LargeChange="10"
Minimum="0"
Maximum="100" />
<TextBlock
Text="Tip"
/>
<TextBlock
Text="{Binding Tip}"
/>
</StackPanel>
</Grid>
Note that in XAML, OneWay binding is generally the default. To provide TwoWay binding we explicitly add Mode to our binding expressions: e.g. Value="{Binding Generosity,Mode=TwoWay}"
In the designer, this will look like:
At this point you should be able to run your application.
When it starts... you should see:
This seems to work perfectly, although you may notice that if you edit the value in the SubTotal TextBox then you rest of the display does not correctly update.
This is a View concern - it is a UI problem. So we can fix it just in the WindowsStore UI code - just as we did in the WindowsPhone example.
There's more we could do to make this User Interface nicer and to make the app richer... but for this first application, we will leave it here for now.
Let's move on to one final piece of Windows!



