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Tip Calc A Xamarin.Android UI project
We started with the goal of creating an app to help calculate what tip to leave in a restaurant
We had a plan to produce a UI based on this concept:
To satisfy this we built a 'Core' Portable Class Library project which contained:
- our 'business logic' -
ICalculation - our ViewModel -
TipViewModel - our
Appwhich contains the application wiring, including the start instructions.
We're now ready to add out first User Interface.
So... let's start with Android.
To create an Android MvvmCross UI, you can use the Visual Studio project template wizards, but here we'll instead build up a new project 'from empty', just as we did for the Core project.
Add a new project to your solution - a 'Blank App (Android)' application with name TipCalc.UI.Droid
Within this, you'll find the normal Android application constructs:
- the Assets folder
- the Resources folder
- the MainActivity.cs
No-one really needs an MainActivity :)
Also, delete Main.axml in the /resources/Layout folder.
In the Package Manager Console, enter...
Install-Package MvvmCross.HotTuna.MvvmCrossLibraries
Add a reference to your TipCalc.Core project - the project we created in the last step which included:
- your
Calculationservice, - your
TipViewModel - your
Appwiring.
Every MvvmCross UI project requires a Setup class.
This class sits in the root namespace (folder) of our UI project and performs the initialisation of the MvvmCross framework and your application, including:
- the Inversion of Control (IoC) system
- the MvvmCross data-binding
- your
Appand its collection ofViewModels - your UI project and its collection of
Views
Most of this functionality is provided for you automatically. Within your Droid UI project all you have to supply are:
- your
App- your link to the business logic andViewModelcontent
For TipCalc here's all that is needed in Setup.cs:
using Android.Content;
using Cirrious.MvvmCross.Droid.Platform;
using Cirrious.MvvmCross.ViewModels;
using TipCalc.Core;
namespace TipCalc.UI.Droid
{
public class Setup : MvxAndroidSetup
{
public Setup(Context applicationContext)
: base(applicationContext)
{
}
protected override IMvxApplication CreateApp()
{
return new App();
}
}
}
This tutorial doesn't attempt to give an introduction to Android XML layout.
Instead all I'll say here is the bare minimum. If you are new to Android, then you can find out more about Android XML from lots of places including the official documentation at: http://developer.android.com/guide/topics/ui/declaring-layout.html. If you are coming from a XAML background - you are a XAMLite - then I'll include some simple XAML-AXML comparisons to help you out.
To achieve the basic layout:
-
we'll add a new AXML file -
View_Tip.axmlin the/resources/Layoutfolder -
we'll edit this using either the Xamarin Android designer or the Visual Studio XML editor - the designer gives us a visual display, while the VS editor sometimes gives us XML Intellisense.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> </LinearLayout> -
we'll add a local app namespace - http://schemas.android.com/apk/res/TipCalc.UI.Droid - this is just like adding a namespace in XAML.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:local="http://schemas.android.com/apk/res/TipCalc.UI.Droid" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> </LinearLayout> -
notice that this 'layout' is already by default a vertical
LinearLayout- for XAMLites, this layout is just like aStackPanelexcept that it is very important to specify the vertical orientation -
within this layout we'll add some
TextViews to provide some static text labels - for XAMLites, these are likeTextBlocks<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="SubTotal" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Generosity" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Tip to leave" /> -
we'll also add a short, wide
Viewwith a yellow background to provide a small amount of chrome:<View android:layout_width="fill_parent" android:layout_height="1dp" android:background="#ffff00" /> -
we'll add some
Views for data display and entry, and we'll databind theseViews to properties in ourTipViewModel-
an
EditTextfor text data entry of theSubTotal- for XAMLites, this is aTextBox<EditText android:layout_width="fill_parent" android:layout_height="wrap_content" local:MvxBind="Text SubTotal" /> -
a
SeekBarfor touch/slide entry of theGenerosity- for XAMLites, this is like aProgressBar<SeekBar android:layout_width="fill_parent" android:layout_height="wrap_content" android:max="40" local:MvxBind="Progress Generosity" />
-
-
we'll add a
TextViewto display theTipthat results from the calculation:<TextView android:layout_width="fill_parent" android:layout_height="wrap_content" local:MvxBind="Text Tip" />
Put together, this looks like:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:local="http://schemas.android.com/apk/res/TipCalc.UI.Droid"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="SubTotal" />
<EditText
android:layout_width="fill_parent"
android:layout_height="wrap_content"
local:MvxBind="Text SubTotal" />
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Generosity" />
<SeekBar
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:max="40"
local:MvxBind="Progress Generosity" />
<View
android:layout_width="fill_parent"
android:layout_height="1dp"
android:background="#ffff00" />
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Tip to leave" />
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
local:MvxBind="Text Tip" />
</LinearLayout>
Each of the data-binding blocks within our first sample looks similar:
local:MvxBind="Text SubTotal"
What this line means is:
- data-bind:
- the property
Texton theView - to the property
SubTotalon theDataContext- which in this case will be aTipViewModel
- the property
- so:
- whenever the
TipViewModelcallsRaisePropertyChangedonSubTotalthen theViewshould update - and whenever the user enters text into the
Viewthen theSubTotalvalue should beseton theTipViewModel
- whenever the
Note that this TwoWay binding is different to XAML where generally the default BindingMode is only OneWay.
In later topics, we'll return to show you more options for data-binding, including how to use ValueConverters, but for now all our binding uses this simple ViewProperty ViewModelProperty syntax.
With our AXML layout complete, we can now add the C# Activity which is used to display this content. For developers coming from XAML backgrounds, these Activity classes are roughly equivalent to Page objects in WindowsPhone on WindowsStore applications - they own the 'whole screen' and have a lifecycle which means that only one of them is shown at any one time.
To create our Activity - which will also be our MVVM View:
-
Create a Views folder within your TipCalc.UI.Droid project
-
Within this folder create a new C# class -
TipView -
This class will:
-
inherit from
MvxActivitypublic class TipCalcView : MvxActivity -
be marked with the Xamarin.Android
Activityattribute, marking it as theMainLauncherfor the project[Activity(Label = "Tip", MainLauncher=true)] -
provide a
new ViewModelProperty to specify the type of ViewModel it expects - theTipViewModelpublic new TipViewModel ViewModel { get { return (TipViewModel)base.ViewModel; } set { base.ViewModel = value; } } -
use
OnViewModelSetto inflate itsContentViewfrom the AXML - this will use a resource identifier generated by the Android and Xamarin tools.protected override void OnViewModelSet() { SetContentView(Resource.Layout.View_Tip); }
As a result this completed class is very simple:
using Android.App;
using Cirrious.MvvmCross.Droid.Views;
using TipCalc.Core;
namespace TipCalc.UI.Droid.Views
{
[Activity(Label = "Tip", MainLauncher = true)]
public class TipView : MvxActivity
{
public new TipViewModel ViewModel
{
get { return (TipViewModel) base.ViewModel; }
set { base.ViewModel = value; }
}
protected override void OnViewModelSet()
{
base.OnViewModelSet();
SetContentView(Resource.Layout.View_Tip);
}
}
}
At this point you should be able to run your application.
When it starts... you should see:
If you then want to make it 'more beautiful', then try adding a few attributes to some of your AXML - things like:
android:background="#00007f"
android:textColor="#ffffff"
android:textSize="24dp"
android:layout_margin="30dp"
android:padding="20dp"
android:layout_marginTop="10dp"
Within a very short time, you should hopefully be able to create something 'styled'...
... but actually making it look 'nice' might take some design skills!
There's more we could do to make this User Interface nicer and to make the app richer... but for this first application, we will leave it here for now.
Let's move on to Xamarin.iOS and to Windows!


