Skip to content

Tip Calc A Windows Phone UI Project

jonstoneman edited this page Sep 18, 2014 · 6 revisions

We started with the goal of creating an app to help calculate what tip to leave in a restaurant

We had a plan to produce a UI based on this concept:

Sketch

To satisfy this we built a 'Core' Portable Class Library project which contained:

  • our 'business logic' - ICalculation
  • our ViewModel - TipViewModel
  • our App which contains the application wiring, including the start instructions.

We then added User Interface for Xamarin.Android, Xamarin.iOS and Universal Windows Apps.

For our next project, let's look at an alternate way of building Windows Phone apps - the Windows Phone Silverlight approach. This allows you to use Silverlight instead of WinRT and to target Windows Phone 8.0 instead of Windows Phone 8.1, although you can target Windows Phone 8.1 if you so wish.

To create an Windows Phone Silverlight UI, you can use the Visual Studio project template wizards, but here we'll instead build up a new project 'from empty', just as we did for the Core, Android and iOS projects.

Create a new Windows Phone Silverlight Project

Add a new project to your solution - a 'Blank App (Windows Phone Silverlight)' application with name TipCalc.UI.WP

For target operating system, you can choose 8.0 or 8.1 - your choice.

Within this, you'll find the normal WP application constructs:

  • the 'Properties' folder with its AppManifest.xml and WMAppManifest.xml 'configuration' files
  • the 'Assets' folder which contains some icons
  • the 'Resources' folder
  • the App.xaml 'application' object
  • the LocalizedStrings.cs class
  • the MainPage.xaml and MainPage.xaml.cs files that define the default Page for this app

Delete MainPage.xaml

No-one really needs a MainPage :)

Install MvvmCross

In the Package Manager Console, enter...

Install-Package MvvmCross.HotTuna.MvvmCrossLibraries

Add a reference to TipCalc.Core.csproj

Add a reference to your TipCalc.Core project - the project we created in the last step which included:

  • your Calculation service,
  • your TipViewModel
  • your App wiring.

Add a Setup class

Just as we said during the construction of the other UI projects, Every MvvmCross UI project requires a Setup class

This class sits in the root namespace (folder) of our UI project and performs the initialisation of the MvvmCross framework and your application, including:

  • the Inversion of Control (IoC) system
  • the MvvmCross data-binding
  • your App and its collection of ViewModels
  • your UI project and its collection of Views

Most of this functionality is provided for you automatically. Within your Windows Phone Silverlight UI project all you have to supply is:

  • your App - your link to the business logic and ViewModel content

For TipCalc here's all that is needed in Setup.cs:

using Cirrious.MvvmCross.ViewModels;
using Microsoft.Phone.Controls;
using Cirrious.MvvmCross.WindowsPhone.Platform;

namespace TipCalc.UI.WP
{
    public class Setup : MvxPhoneSetup
    {
        public Setup(PhoneApplicationFrame rootFrame)
            : base(rootFrame)
        {
        }

        protected override IMvxApplication CreateApp()
        {
            return new Core.App();
        }
    }
}

Modify the App.xaml.cs to use Setup

Your App.xaml.cs provides the Windows Phone Silverlight 'main application' object - an object which owns the User Interface and receives some callbacks from the operating system during some key events in your application's lifecycle.

To modify this App.xaml.cs for MvvmCross, we need to:

  • modify the constructor so that it creates and starts 'Setup'

    var setup = new Setup(RootFrame); setup.Initialize();

  • add a private field - just a boolean flag which we will set after we have done one navigation

    private bool _hasDoneFirstNavigation = false;

  • modify the Application_Launching callback so that we can intercept the first navigation, can cancel it and can delegate the initial navigation to IMvxAppStart instead.

    // Code to execute when the application is launching (eg, from Start) // This code will not execute when the application is reactivated private void Application_Launching(object sender, LaunchingEventArgs e) { RootFrame.Navigating += (navigatingSender, navigatingArgs) => { if (_hasDoneFirstNavigation) return;

      	navigatingArgs.Cancel = true;
      	_hasDoneFirstNavigation = true;
      	var appStart = Mvx.Resolve<IMvxAppStart>();
      	RootFrame.Dispatcher.BeginInvoke(() => appStart.Start());
      };
    

    }

After you've done this your code might look like:

using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Cirrious.CrossCore;
using Cirrious.MvvmCross.ViewModels;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using TipCalc.UI.WP.Resources;

namespace TipCalc.UI.WP
{
	public partial class App : Application
	{
		private bool _hasDoneFirstNavigation = false;
		
		/// <summary>
		/// Provides easy access to the root frame of the Phone Application.
		/// </summary>
		/// <returns>The root frame of the Phone Application.</returns>
		public static PhoneApplicationFrame RootFrame { get; private set; }

		/// <summary>
		/// Constructor for the Application object.
		/// </summary>
		public App()
		{
			// Global handler for uncaught exceptions.
			UnhandledException += Application_UnhandledException;

			// Standard XAML initialization
			InitializeComponent();

			// Phone-specific initialization
			InitializePhoneApplication();

			// Language display initialization
			InitializeLanguage();

			// Show graphics profiling information while debugging.
			if (Debugger.IsAttached)
			{
				// Display the current frame rate counters.
				Application.Current.Host.Settings.EnableFrameRateCounter = true;

				// Show the areas of the app that are being redrawn in each frame.
				//Application.Current.Host.Settings.EnableRedrawRegions = true;

				// Enable non-production analysis visualization mode,
				// which shows areas of a page that are handed off to GPU with a colored overlay.
				//Application.Current.Host.Settings.EnableCacheVisualization = true;

				// Prevent the screen from turning off while under the debugger by disabling
				// the application's idle detection.
				// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
				// and consume battery power when the user is not using the phone.
				PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
			}

			var setup = new Setup(RootFrame);
			setup.Initialize();
		}

		// Code to execute when the application is launching (eg, from Start)
		// This code will not execute when the application is reactivated
		private void Application_Launching(object sender, LaunchingEventArgs e)
		{
			RootFrame.Navigating += (navigatingSender, navigatingArgs) =>
			{
				if (_hasDoneFirstNavigation)
					return;

				navigatingArgs.Cancel = true;
				_hasDoneFirstNavigation = true;
				var appStart = Mvx.Resolve<IMvxAppStart>();
				RootFrame.Dispatcher.BeginInvoke(() => appStart.Start());
			};
		}

		// Code to execute when the application is activated (brought to foreground)
		// This code will not execute when the application is first launched
		private void Application_Activated(object sender, ActivatedEventArgs e)
		{
		}

		// Code to execute when the application is deactivated (sent to background)
		// This code will not execute when the application is closing
		private void Application_Deactivated(object sender, DeactivatedEventArgs e)
		{
		}

		// Code to execute when the application is closing (eg, user hit Back)
		// This code will not execute when the application is deactivated
		private void Application_Closing(object sender, ClosingEventArgs e)
		{
		}

		// Code to execute if a navigation fails
		private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
		{
			if (Debugger.IsAttached)
			{
				// A navigation has failed; break into the debugger
				Debugger.Break();
			}
		}

		// Code to execute on Unhandled Exceptions
		private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
		{
			if (Debugger.IsAttached)
			{
				// An unhandled exception has occurred; break into the debugger
				Debugger.Break();
			}
		}

		#region Phone application initialization

		// Avoid double-initialization
		private bool phoneApplicationInitialized = false;

		// Do not add any additional code to this method
		private void InitializePhoneApplication()
		{
			if (phoneApplicationInitialized)
				return;

			// Create the frame but don't set it as RootVisual yet; this allows the splash
			// screen to remain active until the application is ready to render.
			RootFrame = new PhoneApplicationFrame();
			RootFrame.Navigated += CompleteInitializePhoneApplication;

			// Handle navigation failures
			RootFrame.NavigationFailed += RootFrame_NavigationFailed;

			// Handle reset requests for clearing the backstack
			RootFrame.Navigated += CheckForResetNavigation;

			// Ensure we don't initialize again
			phoneApplicationInitialized = true;
		}

		// Do not add any additional code to this method
		private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
		{
			// Set the root visual to allow the application to render
			if (RootVisual != RootFrame)
				RootVisual = RootFrame;

			// Remove this handler since it is no longer needed
			RootFrame.Navigated -= CompleteInitializePhoneApplication;
		}

		private void CheckForResetNavigation(object sender, NavigationEventArgs e)
		{
			// If the app has received a 'reset' navigation, then we need to check
			// on the next navigation to see if the page stack should be reset
			if (e.NavigationMode == NavigationMode.Reset)
				RootFrame.Navigated += ClearBackStackAfterReset;
		}

		private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
		{
			// Unregister the event so it doesn't get called again
			RootFrame.Navigated -= ClearBackStackAfterReset;

			// Only clear the stack for 'new' (forward) and 'refresh' navigations
			if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
				return;

			// For UI consistency, clear the entire page stack
			while (RootFrame.RemoveBackEntry() != null)
			{
				; // do nothing
			}
		}

		#endregion

		// Initialize the app's font and flow direction as defined in its localized resource strings.
		//
		// To ensure that the font of your application is aligned with its supported languages and that the
		// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
		// and ResourceFlowDirection should be initialized in each resx file to match these values with that
		// file's culture. For example:
		//
		// AppResources.es-ES.resx
		//    ResourceLanguage's value should be "es-ES"
		//    ResourceFlowDirection's value should be "LeftToRight"
		//
		// AppResources.ar-SA.resx
		//     ResourceLanguage's value should be "ar-SA"
		//     ResourceFlowDirection's value should be "RightToLeft"
		//
		// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
		//
		private void InitializeLanguage()
		{
			try
			{
				// Set the font to match the display language defined by the
				// ResourceLanguage resource string for each supported language.
				//
				// Fall back to the font of the neutral language if the Display
				// language of the phone is not supported.
				//
				// If a compiler error is hit then ResourceLanguage is missing from
				// the resource file.
				RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);

				// Set the FlowDirection of all elements under the root frame based
				// on the ResourceFlowDirection resource string for each
				// supported language.
				//
				// If a compiler error is hit then ResourceFlowDirection is missing from
				// the resource file.
				FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
				RootFrame.FlowDirection = flow;
			}
			catch
			{
				// If an exception is caught here it is most likely due to either
				// ResourceLangauge not being correctly set to a supported language
				// code or ResourceFlowDirection is set to a value other than LeftToRight
				// or RightToLeft.

				if (Debugger.IsAttached)
				{
					Debugger.Break();
				}

				throw;
			}
		}
	}
}

Add your View

Create an initial Page

Create a Views folder

It is important in Windows Phone Silverlight apps, that this folder is called Views - the MvvmCross framework looks for this name by default for Windows Phone Silverlight.

Within this folder, add a new 'Windows Phone Portrait Page' and call it TipView.xaml

This will generate:

  • TipView.xaml
  • TipView.xaml.cs

Turn TipView into the MvvmCross View for TipViewModel

Open the TipView.cs file.

To change TipView from a PhonePage into an MvvmCross view, change it so that it inherits from MvxPhonePage

public partial class TipView : MvxPhonePage

To link TipView to TipViewModel create a public new TipViewModel ViewModel property - exactly as you did in Xamarin.Android and Xamarin.iOS:

public new TipViewModel ViewModel
{
    get { return (TipViewModel) base.ViewModel; }
    set { base.ViewModel = value; }
}

Altogether this looks like:

using Cirrious.MvvmCross.WindowsPhone.Views;
using TipCalc.Core.ViewModels;

namespace TipCalc.UI.WP.Views
{
	public partial class TipView : MvxPhonePage
	{
		public new TipViewModel ViewModel
		{
			get { return (TipViewModel)base.ViewModel; }
			set { base.ViewModel = value; }
		}

		public TipView()
		{
			InitializeComponent();
		}
	}
}

Edit the XAML layout

Double click on the XAML file

This will open the XAML editor within Visual Studio.

I won't go into much depth at all here about how to use the XAML or do the Windows data-binding. I'm assuming most readers are already coming from at least a little XAML background.

To make the XAML inheritance match the MvxPhonePage inheritance, change the outer root node of the Xaml file from:

<phone:PhoneApplicationPage 
    ... >
    <!-- content -->
</phone:PhoneApplicationPage>

to:

<views:MvxPhonePage
    xmlns:views="clr-namespace:Cirrious.MvvmCross.WindowsPhone.Views;assembly=Cirrious.MvvmCross.WindowsPhone"
    ... >
    <!-- content -->
</views:MvxPhonePage>

To then add the XAML user interface for our tip calculator, we will edit the ContentPanel to include:

  • a StackPanel container, into which we add:
    • some TextBlock static text
    • a bound TextBox for the SubTotal
    • a bound Slider for the Generosity
    • a bound TextBlock for the Tip

This will produce XAML like:

<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
	<StackPanel>
		<TextBlock
			Text="SubTotal"
			Style="{StaticResource PhoneTextSubtleStyle}"
			/>
		<TextBox 
			Text="{Binding SubTotal, Mode=TwoWay}" 
			/>

		<TextBlock
			Text="Generosity"
			Style="{StaticResource PhoneTextSubtleStyle}"
			/>
		<Slider 
			Value="{Binding Generosity, Mode=TwoWay}" 
			SmallChange="1" 
			LargeChange="10" 
			Minimum="0" 
			Maximum="100" />
		
		<TextBlock
			Text="Tip"
			Style="{StaticResource PhoneTextSubtleStyle}"
			/>
		<TextBlock 
			Text="{Binding Tip}" 
			/>
	</StackPanel>
</Grid>

Note that in XAML, OneWay binding is generally the default. To provide TwoWay binding we explicitly add Mode to our binding expressions: e.g. Value="{Binding Generosity, Mode=TwoWay}"

In the designer, this will look like:

Designer

The WP UI is complete!

At this point you should be able to run your application.

When it starts... you should see:

v1

This seems to work perfectly, although you may notice that if you edit the value in the SubTotal TextBox then you rest of the display does not correctly update.

This is a View concern - it is a UI problem. So we can fix it just in the Windows Phone Silverlight UI code - in this View. For example, to fix this here, you can add the 'Coding4Fun' toolkit from Nuget and then use their UpdateSourceOnChange attached property to resolve the issue

 coding4fun:TextBinding.UpdateSourceOnChange="True"

Moving on...

There's more we could do to make this User Interface nicer and to make the app richer... but for this first application, we will leave it here for now.

Let's move on to even more Windows!

Clone this wiki locally