Releases: rive-app/rive-unreal
Releases · rive-app/rive-unreal
0.3.6a-gh
- Fix for packaging issue on Mac (#156). There are now duplicate symbol warnings but these can be safely ignored and will be cleaned up in a later release.
- RHI is automatically enabled on Windows and is supported on 5.3/5.4/5.5. The option to enable/disable RHI has been removed.
- Fixed missing headers for some non-unity build configurations.
Full Changelog: 0.3.3a-gh...0.3.6a-gh
0.3.3a-gh
What's Changed
- Changes to fix missing copyrights and headers in various build configurations.
Full Changelog: 0.3.0a-gh...0.3.3a-gh
0.3.0a-gh
The Rive Unreal plugin is now in Alpha. New Features include:
- Vector Feathering
- Databinding v1
Full Changelog: 0.2.6...0.3.0a-gh
0.2.6
Fixed UE 5.3 support. Added 5.5 support. So 5.3, 5.4, 5.5 are all supported.
Feathering is not yet supported.
Full Changelog: 0.2.5...0.2.6
0.2.5
- Rendering sharpness fixed (issue #129)
Full Changelog: 0.2.4...0.2.5
0.2.4
Rive libraries updated to support scrolling.
Full Changelog: 0.2.3...0.2.4
0.2.3
Layouts are now supported in Unreal. See the Rive documentation for details.
Full Changelog: 0.2.2...0.2.3
0.2.2
What's Changed
- Runtime Asset swapping by @schetle in #105
- Fixed Artboards. by @Tod-Rive in #104
- Rhi implementation by @blakdragan7 in #111
- Rhi implementation by @blakdragan7 in #116
- Development by @blakdragan7 in #119
New Contributors
- @blakdragan7 made their first contribution in #111
Full Changelog: 0.2.1...0.2.2