-
Notifications
You must be signed in to change notification settings - Fork 3
Compound
skzk edited this page Mar 30, 2021
·
22 revisions
A container type which groups multiple aux items into a single item and gives them an additional group node which acts as the parent.
The editor only allows items of the same group to be compounded. I haven't tested what happens if you load a compound with multiple item types.
It's important to note that the nodes of the compounded items are also contained within this compound item rather than the regular node array at the end of the aux file.
Item ID: 0x28 (40)
Item file: aux
| Field(s) | Description |
|---|---|
struct kdop_item
|
See kDOP item.
Flags: Bit 0: Water reflection |
u64 node_uid
|
UID of the compound node. |
u32 child_countarray_struct children
|
Contains the items. |
u32 child_node_countarray_struct child_nodes
|
Contains the nodes of the items. |
-
.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker